My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Barbarians Elite Barbarians Wizard
The Log
Barbarians Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Elite Barbarians Hog Rider Wizard Bowler
Fireball
Barbarians Elite Barbarians Hog Rider Wizard Bowler
Poison
Barbarians Wizard
Lightning
Elite Barbarians Wizard Bowler
Rocket
Barbarians Elite Barbarians Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Hog Rider Barbarians Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Tornado Bowler
Arrows
Zap Elite Barbarians Hog Rider Bowler
Barbarians
Hog Rider
Elite Barbarians
Zap Arrows Hog Rider Wizard
Hog Rider
Zap Arrows Barbarians Elite Barbarians Wizard Tornado Bowler
Wizard
Tornado Elite Barbarians Hog Rider
Tornado
Zap Wizard Hog Rider Bowler
Bowler
Zap Arrows Hog Rider Tornado

Defense Synergies 2 9

Zap
Arrows Barbarians Elite Barbarians Tornado Bowler
Arrows
Zap Barbarians Tornado Bowler
Barbarians
Zap Arrows
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Tornado Elite Barbarians
Tornado
Wizard Bowler Zap Arrows
Bowler
Tornado Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Barbarians Elite Barbarians Zap
Barbarians Tornado Bowler Elite Barbarians
Barbarians Elite Barbarians Bowler
Arrows Barbarians Elite Barbarians Tornado Bowler
Arrows Tornado Bowler Zap
Tornado Zap Arrows Wizard
Bowler Zap Arrows Barbarians
Barbarians Elite Barbarians Tornado
Elite Barbarians Tornado Barbarians Bowler
Barbarians Zap Arrows Wizard Tornado Bowler
Arrows Zap Wizard Tornado
Barbarians Bowler Zap Elite Barbarians Wizard
Wizard Bowler Zap Arrows Barbarians Tornado
Barbarians Elite Barbarians
Barbarians Tornado Zap Elite Barbarians Bowler
Barbarians Wizard Arrows Elite Barbarians Tornado Bowler
Arrows Zap Barbarians Elite Barbarians Wizard Tornado Bowler
Zap Arrows Wizard Tornado Barbarians Bowler
Barbarians Elite Barbarians Tornado
Wizard Bowler Arrows Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Bowler
Zap Arrows Elite Barbarians Wizard Bowler
Barbarians Zap Elite Barbarians Bowler
Bowler Zap Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Bowler
Arrows Wizard Zap Tornado
Barbarians Elite Barbarians Bowler
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Tornado
Barbarians
Barbarians Elite Barbarians Bowler
Zap Arrows Barbarians Elite Barbarians Tornado Bowler
Barbarians Elite Barbarians Bowler Wizard
Wizard Barbarians Bowler
Barbarians Elite Barbarians Zap Tornado Bowler
Arrows Bowler Zap Barbarians Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado Bowler
Arrows
Arrows Barbarians
Wizard Zap Arrows Bowler
Arrows Wizard Zap Tornado
Arrows Wizard Tornado Bowler
Arrows Zap Wizard Tornado Bowler
Arrows Zap Wizard Tornado
Elite Barbarians Tornado Bowler
Zap Arrows Wizard Tornado Bowler
Zap Arrows Wizard Tornado
Elite Barbarians Bowler
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Tornado
Zap Arrows Wizard Bowler
Zap Arrows Wizard Tornado Bowler
Bowler
Arrows Wizard Tornado
Tornado Bowler
Zap Arrows Barbarians
Zap Arrows Tornado Wizard Bowler
Arrows Zap Wizard Tornado Bowler
Zap Arrows Wizard Tornado Bowler
Zap Arrows Tornado
Elite Barbarians Zap Arrows Wizard Tornado
Zap Wizard
Elite Barbarians Bowler
Zap Arrows Wizard
Zap Arrows
Arrows Wizard Bowler
Zap Barbarians
Zap Arrows Wizard Tornado
Arrows
Wizard Bowler
Arrows Zap Wizard Bowler
Zap Arrows Tornado
Elite Barbarians
Zap Elite Barbarians Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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