My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Bad

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Hut Barbarian Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Clone
Giant Snowball
Tombstone Goblin Hut Skeleton Army Clone
Zap
Tombstone Goblin Hut Skeleton Army Clone
Barbarian Barrel
Elite Barbarians Tombstone Goblin Hut Barbarian Hut Skeleton Army Clone
The Log
Elite Barbarians Tombstone Goblin Hut Barbarian Hut Skeleton Army Clone
Earthquake
Tombstone Goblin Hut Barbarian Hut Skeleton Army Clone
Arrows
Tombstone Goblin Hut Skeleton Army Clone
Royal Delivery
Elite Barbarians Goblin Hut Skeleton Army Clone P.E.K.K.A
Fireball
Elite Barbarians Tombstone Goblin Hut Barbarian Hut Skeleton Army Clone
Poison
Tombstone Goblin Hut Barbarian Hut Skeleton Army Clone
Lightning
Elite Barbarians Tombstone Goblin Hut Barbarian Hut
Rocket
Elite Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Skeleton Army Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Skeleton Army Clone Goblin Hut Elite Barbarians Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tombstone Skeleton Army Clone

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage
Tombstone
Goblin Hut
Barbarian Hut
Barbarian Hut
Goblin Hut
Rage
Elite Barbarians
Skeleton Army
Clone
Clone
Skeleton Army
P.E.K.K.A

Defense Synergies 0 3

Elite Barbarians
Tombstone
Goblin Hut
Barbarian Hut Skeleton Army
Barbarian Hut
Goblin Hut Skeleton Army
Rage
Skeleton Army
Goblin Hut Barbarian Hut
Clone
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone Goblin Hut
Elite Barbarians Barbarian Hut Skeleton Army P.E.K.K.A Tombstone Goblin Hut
Goblin Hut Barbarian Hut Skeleton Army P.E.K.K.A Elite Barbarians Tombstone
Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army P.E.K.K.A Tombstone
Elite Barbarians Tombstone Skeleton Army P.E.K.K.A
Skeleton Army
Tombstone Goblin Hut Barbarian Hut
Barbarian Hut P.E.K.K.A
Barbarian Hut P.E.K.K.A Elite Barbarians Tombstone Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Tombstone Goblin Hut
Goblin Hut Barbarian Hut
Tombstone Goblin Hut Barbarian Hut Skeleton Army P.E.K.K.A Elite Barbarians
Barbarian Hut Skeleton Army Tombstone Goblin Hut P.E.K.K.A
Elite Barbarians Barbarian Hut Skeleton Army P.E.K.K.A Tombstone Goblin Hut
Barbarian Hut Skeleton Army Elite Barbarians Goblin Hut P.E.K.K.A
Barbarian Hut Elite Barbarians Tombstone Goblin Hut Skeleton Army P.E.K.K.A
Tombstone Elite Barbarians Goblin Hut Barbarian Hut Skeleton Army
Tombstone Goblin Hut Barbarian Hut
Barbarian Hut P.E.K.K.A Elite Barbarians Goblin Hut
Skeleton Army Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Elite Barbarians Tombstone Goblin Hut P.E.K.K.A
Elite Barbarians
Tombstone Skeleton Army P.E.K.K.A Elite Barbarians Goblin Hut Barbarian Hut
Skeleton Army P.E.K.K.A Elite Barbarians Barbarian Hut
Barbarian Hut P.E.K.K.A Elite Barbarians Tombstone Goblin Hut Skeleton Army
Goblin Hut
Skeleton Army P.E.K.K.A Elite Barbarians Tombstone Goblin Hut Barbarian Hut
P.E.K.K.A Elite Barbarians Barbarian Hut Skeleton Army
P.E.K.K.A Elite Barbarians Tombstone Goblin Hut Barbarian Hut Skeleton Army
P.E.K.K.A Tombstone Goblin Hut Barbarian Hut Skeleton Army
P.E.K.K.A Elite Barbarians Tombstone Goblin Hut
Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Tombstone Barbarian Hut
Barbarian Hut Skeleton Army
Elite Barbarians Tombstone Goblin Hut Skeleton Army Barbarian Hut P.E.K.K.A
Elite Barbarians Goblin Hut Barbarian Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Goblin Hut Barbarian Hut
Barbarian Hut
Barbarian Hut
Elite Barbarians
Elite Barbarians Goblin Hut Barbarian Hut
Elite Barbarians Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Barbarian Hut
Elite Barbarians
Goblin Hut
Elite Barbarians
P.E.K.K.A
Tombstone Goblin Hut Barbarian Hut Skeleton Army
Elite Barbarians P.E.K.K.A
Elite Barbarians

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