My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Rune Giant Hunter Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Tombstone Skeleton Army Graveyard
Zap
Firecracker Tombstone Skeleton Army Graveyard
Barbarian Barrel
Firecracker Tombstone Skeleton Army Hunter Graveyard
The Log
Firecracker Tombstone Skeleton Army Hunter Graveyard
Earthquake
Firecracker Tombstone Skeleton Army Graveyard
Arrows
Firecracker Tombstone Skeleton Army Graveyard
Royal Delivery
Firecracker Skeleton Army Hunter Graveyard
Fireball
Firecracker Tombstone Skeleton Army Hunter
Poison
Firecracker Tombstone Skeleton Army Hunter Graveyard
Lightning
Tombstone Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Poison Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Skeleton Army Poison Rune Giant Hunter Golden Knight Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tombstone Skeleton Army Poison

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tombstone
Skeleton Army
Poison
Graveyard
Rune Giant
Hunter
Graveyard
Poison Golden Knight
Golden Knight
Graveyard

Defense Synergies 0 7

Firecracker
Tombstone Skeleton Army Hunter Golden Knight
Tombstone
Firecracker Poison Hunter
Skeleton Army
Firecracker
Poison
Tombstone
Rune Giant
Hunter
Firecracker Tombstone Golden Knight
Graveyard
Golden Knight
Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Golden Knight
Skeleton Army Hunter Firecracker Tombstone
Skeleton Army Hunter Tombstone
Skeleton Army Hunter Firecracker Tombstone
Firecracker Tombstone Skeleton Army Poison
Skeleton Army Firecracker Hunter
Hunter Firecracker Tombstone Poison
Poison Golden Knight
Hunter Tombstone Skeleton Army
Skeleton Army Firecracker Hunter
Skeleton Army Poison Firecracker Tombstone Hunter
Hunter Firecracker Poison
Tombstone Skeleton Army Hunter
Skeleton Army Firecracker Tombstone Poison Hunter Golden Knight
Skeleton Army Tombstone Hunter
Skeleton Army Hunter
Firecracker Tombstone Skeleton Army Poison Hunter
Tombstone Firecracker Skeleton Army Hunter Golden Knight
Poison Hunter Firecracker Tombstone
Hunter
Skeleton Army Firecracker Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone
Poison Firecracker Hunter
Tombstone Skeleton Army Hunter Golden Knight
Skeleton Army Hunter
Tombstone Skeleton Army Hunter
Firecracker Poison Hunter
Skeleton Army Tombstone Hunter
Skeleton Army Hunter
Firecracker Tombstone Skeleton Army Poison
Tombstone Skeleton Army
Tombstone Hunter Golden Knight
Skeleton Army Poison
Skeleton Army Tombstone Hunter Golden Knight
Firecracker Skeleton Army
Tombstone Skeleton Army Firecracker Poison Hunter Golden Knight
Poison Firecracker Hunter Golden Knight
Tombstone
Tombstone Poison
Tombstone Skeleton Army Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Golden Knight
Firecracker Poison Golden Knight
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison Hunter
Firecracker Poison
Poison Firecracker Hunter
Poison Firecracker Golden Knight
Poison
Firecracker Poison Golden Knight
Poison Firecracker
Poison Firecracker Hunter Golden Knight
Firecracker Poison
Firecracker Poison
Firecracker Poison Hunter Golden Knight
Firecracker Poison
Poison
Firecracker Poison Hunter
Firecracker Poison Golden Knight
Poison
Poison
Poison
Firecracker Poison Hunter
Firecracker Poison Hunter Golden Knight
Poison Golden Knight
Poison Firecracker Golden Knight
Poison Firecracker Hunter
Firecracker Poison
Poison Hunter
Firecracker Poison
Firecracker Poison
Tombstone Skeleton Army
Poison Firecracker Hunter
Poison Firecracker Hunter
Firecracker Poison
Poison
Firecracker
Firecracker Poison Golden Knight
Firecracker Poison
Poison Firecracker Golden Knight
Firecracker
Poison

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