My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Zappies Witch P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Lava Hound
Giant Snowball
Tombstone Battle Ram Zappies Guards Witch Lava Hound
Zap
Tombstone Battle Ram Zappies Guards Witch Lava Hound
Barbarian Barrel
Tombstone Battle Ram Zappies Guards Witch
The Log
Tombstone Battle Ram Zappies Guards Witch
Earthquake
Tombstone Zappies Guards Witch
Arrows
Tombstone Zappies Guards Witch Lava Hound
Royal Delivery
Battle Ram Zappies Guards Witch P.E.K.K.A Lava Hound
Fireball
Tombstone Battle Ram Zappies Witch Lava Hound
Poison
Tombstone Zappies Guards Witch Lava Hound
Lightning
Tombstone Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Rocket Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Guards Battle Ram Zappies Witch Rocket P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Guards Battle Ram Zappies

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Battle Ram
Zappies Witch P.E.K.K.A Lava Hound
Zappies
Battle Ram P.E.K.K.A Lava Hound
Rocket
Lava Hound
Guards
Lava Hound
Witch
Battle Ram P.E.K.K.A Lava Hound
P.E.K.K.A
Battle Ram Zappies Witch
Lava Hound
Battle Ram Zappies Rocket Guards Witch

Defense Synergies 0 6

Tombstone
Zappies Rocket Guards
Battle Ram
Zappies
Tombstone Guards P.E.K.K.A
Rocket
Tombstone
Guards
Tombstone Zappies Witch
Witch
Guards
P.E.K.K.A
Zappies
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Zappies
P.E.K.K.A Tombstone Zappies Witch
Rocket Witch P.E.K.K.A Tombstone Zappies
Witch P.E.K.K.A Tombstone Zappies Guards
Tombstone Rocket P.E.K.K.A
Zappies Guards
Rocket Tombstone Zappies Witch
Rocket P.E.K.K.A
Zappies Witch P.E.K.K.A Tombstone
Guards Zappies
Guards Witch Tombstone Zappies
Zappies Witch
Tombstone P.E.K.K.A Zappies Rocket Guards Witch
Rocket Tombstone Zappies Guards Witch P.E.K.K.A
P.E.K.K.A Tombstone Zappies
Rocket Zappies P.E.K.K.A
Tombstone Zappies Witch P.E.K.K.A
Tombstone Zappies Guards Witch
Witch Tombstone Zappies Guards
P.E.K.K.A Zappies
Zappies Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Zappies Witch P.E.K.K.A
Rocket
Tombstone Zappies Guards P.E.K.K.A Rocket Witch
Rocket Guards P.E.K.K.A Zappies
P.E.K.K.A Tombstone Zappies Guards Witch
Rocket Zappies Witch
Rocket Guards P.E.K.K.A Tombstone Zappies Witch
P.E.K.K.A Zappies
Rocket P.E.K.K.A Tombstone Zappies Witch
Witch P.E.K.K.A Tombstone Zappies Guards
P.E.K.K.A Tombstone Zappies Guards Witch
Rocket P.E.K.K.A Guards
Rocket P.E.K.K.A Tombstone Zappies Guards Witch
Zappies Witch
Tombstone Zappies Guards Witch Rocket P.E.K.K.A
Zappies Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket
Rocket Guards
Rocket
Rocket Witch
Witch
Rocket Guards
Rocket
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Witch
Witch
Witch
Witch
Rocket
Witch
Rocket Zappies Guards Witch
Rocket
Rocket Zappies
P.E.K.K.A
Rocket
Tombstone Zappies Rocket Guards Witch
Rocket Zappies Witch
Rocket
Rocket
P.E.K.K.A
Zappies Rocket Guards Witch
Zappies Rocket Witch
Rocket Witch

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