My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Bowler Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Royal Hogs Princess
Zap
Tombstone Royal Hogs Princess
Barbarian Barrel
Tombstone Royal Hogs Princess
The Log
Tombstone Royal Hogs Princess
Earthquake
Tombstone Royal Hogs
Arrows
Tombstone Royal Hogs Princess
Royal Delivery
Royal Hogs Bowler Princess
Fireball
Tombstone Royal Hogs Bowler Princess
Poison
Tombstone Royal Hogs Princess
Lightning
Tombstone Bowler
Rocket
Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Bowler Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tombstone Earthquake Princess Royal Hogs Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Tombstone Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Earthquake
Royal Hogs Mirror The Log Mega Knight
Royal Hogs
Earthquake Bowler The Log Princess Mega Knight
Mirror
The Log Earthquake Princess
Bowler
Royal Hogs The Log Princess
The Log
Mirror Earthquake Royal Hogs Bowler Princess Mega Knight
Princess
Royal Hogs Mirror Bowler The Log Mega Knight
Mega Knight
Earthquake Royal Hogs The Log Princess

Defense Synergies 1 12

Tombstone
Earthquake Mirror
Earthquake
Tombstone The Log Princess Mega Knight
Royal Hogs
Mirror
Tombstone Bowler The Log Princess Mega Knight
Bowler
The Log Mirror
The Log
Bowler Earthquake Mirror Princess Mega Knight
Princess
Earthquake Mirror The Log Mega Knight
Mega Knight
Earthquake Mirror The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Tombstone The Log
Tombstone The Log Mega Knight
Bowler Mega Knight Tombstone
Tombstone Bowler Mega Knight
Tombstone Earthquake Bowler The Log Princess Mega Knight
Bowler The Log Earthquake Mega Knight
Tombstone Princess
Earthquake Bowler The Log Mega Knight
Tombstone Princess
Bowler Mega Knight
Tombstone Earthquake Bowler The Log Princess Mega Knight
Princess
Tombstone Bowler Mega Knight Earthquake The Log
Bowler Mega Knight Tombstone Earthquake The Log Princess
Tombstone Mega Knight
Bowler The Log Mega Knight
Mega Knight Tombstone Bowler
Tombstone Mega Knight Bowler The Log
Earthquake The Log Tombstone Bowler Princess Mega Knight
Bowler Mega Knight Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Bowler
Bowler The Log Mega Knight
Tombstone Mega Knight Bowler The Log
Bowler Mega Knight The Log
Tombstone Bowler Mega Knight
Princess
Tombstone Bowler
Mega Knight
Mega Knight Tombstone The Log
Tombstone
Mega Knight Tombstone Bowler
Mega Knight Bowler The Log
Bowler Mega Knight Tombstone
Bowler Princess Mega Knight
Tombstone Bowler The Log
Bowler Mega Knight Earthquake The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess The Log
Bowler The Log Princess
Earthquake The Log
Earthquake The Log
Earthquake Bowler The Log Mega Knight
Princess
Earthquake Bowler The Log Princess
Earthquake The Log Bowler Princess
The Log
Bowler
Earthquake Bowler The Log Princess
Princess
Earthquake Bowler The Log Princess
Earthquake Princess
Earthquake Princess The Log
Earthquake Bowler The Log Princess
Earthquake Bowler The Log Princess Mega Knight
Earthquake
Earthquake Bowler The Log Princess Mega Knight
Earthquake Bowler The Log Princess Mega Knight
Earthquake Bowler The Log Mega Knight
Princess
Bowler The Log
Earthquake The Log
Earthquake The Log Bowler Princess Mega Knight
The Log Earthquake Bowler Princess
Bowler The Log Princess Mega Knight
The Log
Princess
Bowler
Earthquake The Log Mega Knight
Princess
Mega Knight
Earthquake Bowler The Log Princess
Earthquake Tombstone Princess
Princess
The Log
Bowler Princess Mega Knight
The Log Earthquake Bowler Princess
Mega Knight
Bowler The Log Princess
Princess
Bowler The Log Princess Mega Knight

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