My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Giant Baby Dragon Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Giant Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Wall Breakers Sparky
Giant Snowball
Tombstone Flying Machine Hog Rider Wall Breakers Baby Dragon
Zap
Tombstone Flying Machine Wall Breakers Sparky
Barbarian Barrel
Tombstone Wall Breakers Ice Wizard Sparky
The Log
Tombstone Hog Rider Wall Breakers Sparky
Earthquake
Tombstone Hog Rider
Arrows
Tombstone Flying Machine Wall Breakers
Royal Delivery
Flying Machine Hog Rider Wall Breakers Baby Dragon Ice Wizard Sparky
Fireball
Tombstone Flying Machine Hog Rider Wall Breakers Baby Dragon Ice Wizard Sparky
Poison
Tombstone Flying Machine Ice Wizard Sparky
Lightning
Tombstone Baby Dragon Ice Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Tombstone Ice Wizard Flying Machine Hog Rider Baby Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Tombstone Ice Wizard Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Flying Machine
Hog Rider Giant Baby Dragon
Hog Rider
Flying Machine Giant Baby Dragon
Giant
Sparky Flying Machine Hog Rider Baby Dragon Ice Wizard
Wall Breakers
Baby Dragon
Baby Dragon
Flying Machine Hog Rider Giant Wall Breakers Ice Wizard Sparky
Ice Wizard
Giant Baby Dragon
Sparky
Giant Baby Dragon

Defense Synergies 1 6

Tombstone
Flying Machine Baby Dragon Ice Wizard Sparky
Flying Machine
Tombstone Baby Dragon Ice Wizard
Hog Rider
Giant
Wall Breakers
Baby Dragon
Ice Wizard Tombstone Flying Machine
Ice Wizard
Baby Dragon Tombstone Flying Machine
Sparky
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine Baby Dragon Sparky
Sparky Tombstone Flying Machine Ice Wizard
Sparky Tombstone Ice Wizard
Sparky Tombstone Ice Wizard
Tombstone Sparky
Flying Machine Baby Dragon Ice Wizard
Tombstone Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Sparky
Sparky Tombstone Ice Wizard
Ice Wizard Sparky
Ice Wizard Tombstone Flying Machine Baby Dragon
Flying Machine Baby Dragon Ice Wizard
Tombstone Sparky Flying Machine Ice Wizard
Sparky Tombstone Baby Dragon
Sparky Tombstone
Sparky
Sparky Tombstone
Tombstone Flying Machine Baby Dragon Ice Wizard
Baby Dragon Tombstone Flying Machine Ice Wizard
Sparky
Flying Machine Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Sparky
Flying Machine Baby Dragon
Tombstone Sparky
Sparky
Tombstone Sparky
Flying Machine Baby Dragon Ice Wizard
Sparky Tombstone Flying Machine Ice Wizard
Sparky
Tombstone Flying Machine Baby Dragon Sparky
Tombstone Sparky
Tombstone Flying Machine Sparky
Tombstone Sparky
Flying Machine Baby Dragon Sparky
Tombstone Sparky Flying Machine Baby Dragon
Flying Machine Baby Dragon Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Sparky
Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Sparky
Flying Machine Sparky
Baby Dragon Sparky
Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Sparky
Flying Machine Baby Dragon Ice Wizard
Flying Machine
Sparky
Flying Machine Sparky
Flying Machine Baby Dragon
Flying Machine Baby Dragon Sparky
Flying Machine Baby Dragon
Flying Machine Baby Dragon Sparky
Flying Machine Baby Dragon Sparky
Flying Machine Baby Dragon Sparky
Sparky
Sparky
Flying Machine Baby Dragon Sparky
Flying Machine Baby Dragon
Baby Dragon Sparky
Sparky
Flying Machine Baby Dragon
Baby Dragon Ice Wizard Sparky
Flying Machine Baby Dragon Ice Wizard Sparky
Flying Machine Baby Dragon Sparky
Baby Dragon Sparky
Flying Machine Baby Dragon Ice Wizard Sparky
Flying Machine
Sparky
Sparky
Sparky
Sparky
Sparky
Tombstone Flying Machine
Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Sparky
Flying Machine Baby Dragon
Sparky
Flying Machine Sparky
Flying Machine Baby Dragon Sparky
Flying Machine
Flying Machine Baby Dragon Sparky

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