My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Zappies Dark Prince Hunter Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zappies
Zap
Zappies Dark Prince
Barbarian Barrel
Tesla Valkyrie Zappies Dark Prince Hunter
The Log
Zappies Dark Prince Hunter
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Valkyrie Zappies Dark Prince Hunter
Fireball
Tesla Zappies Hunter
Poison
Zappies Hunter
Lightning
Tesla Valkyrie Dark Prince Hunter
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Dark Prince Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Dark Prince Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Tesla Valkyrie Zappies Dark Prince Hunter Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Tesla Valkyrie Zappies

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Zappies Tornado Dark Prince Hunter
Zappies
Valkyrie Dark Prince Golem Mega Knight
Tornado
Valkyrie Dark Prince Hunter Golem Mega Knight
Dark Prince
Valkyrie Zappies Tornado Golem
Hunter
Valkyrie Tornado Golem Mega Knight
Golem
Zappies Tornado Dark Prince Hunter
Mega Knight
Zappies Tornado Hunter

Defense Synergies 0 14

Tesla
Valkyrie Zappies Tornado Dark Prince
Valkyrie
Tesla Zappies Tornado Hunter
Zappies
Tesla Valkyrie Tornado Mega Knight
Tornado
Tesla Valkyrie Zappies Dark Prince Hunter Mega Knight
Dark Prince
Tesla Tornado Hunter
Hunter
Valkyrie Tornado Dark Prince Mega Knight
Golem
Mega Knight
Zappies Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Zappies
Hunter Tesla Valkyrie Zappies Dark Prince Mega Knight
Tesla Tornado Hunter Mega Knight Valkyrie Zappies Dark Prince
Tesla Hunter Valkyrie Zappies Dark Prince Mega Knight
Valkyrie Tornado Dark Prince Mega Knight
Tornado Tesla Valkyrie Zappies Dark Prince Hunter Mega Knight
Tesla Tornado Hunter Zappies
Tesla Valkyrie Mega Knight
Tesla Zappies Hunter Tornado
Tornado Tesla Valkyrie Zappies Dark Prince Hunter Mega Knight
Valkyrie Tesla Zappies Tornado Dark Prince Hunter Mega Knight
Tesla Hunter Zappies Tornado
Tesla Hunter Mega Knight Valkyrie Zappies Dark Prince
Valkyrie Mega Knight Tesla Zappies Tornado Dark Prince Hunter
Tesla Zappies Hunter Mega Knight
Tornado Tesla Zappies Hunter Mega Knight
Tesla Mega Knight Valkyrie Zappies Tornado Dark Prince Hunter
Tesla Mega Knight Valkyrie Zappies Tornado Dark Prince Hunter
Valkyrie Tornado Hunter Tesla Zappies Dark Prince Mega Knight
Tesla Zappies Tornado Hunter
Valkyrie Dark Prince Mega Knight Tesla Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Zappies Dark Prince
Tesla Valkyrie Hunter Mega Knight
Zappies Mega Knight Valkyrie Dark Prince Hunter
Valkyrie Dark Prince Hunter Mega Knight Tesla Zappies Tornado
Tesla Valkyrie Zappies Dark Prince Hunter Mega Knight
Tesla Zappies Tornado Hunter
Dark Prince Tesla Valkyrie Zappies Hunter
Mega Knight Tesla Valkyrie Zappies Dark Prince Hunter
Mega Knight Valkyrie Zappies Tornado Dark Prince
Tesla Zappies
Mega Knight Tesla Valkyrie Zappies Dark Prince Hunter
Mega Knight Valkyrie Tornado Dark Prince
Dark Prince Mega Knight Tesla Valkyrie Zappies Hunter
Tesla Valkyrie Zappies Mega Knight
Tesla Zappies Valkyrie Tornado Dark Prince Hunter
Valkyrie Mega Knight Tesla Zappies Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado
Valkyrie Dark Prince
Valkyrie Dark Prince Mega Knight
Tornado Hunter
Tornado
Tornado Hunter
Tornado
Tornado
Valkyrie Tornado Dark Prince
Tornado
Hunter
Hunter
Mega Knight
Tornado
Dark Prince Hunter Mega Knight
Valkyrie Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Valkyrie Dark Prince Hunter Mega Knight
Tornado Hunter
Tornado Mega Knight
Tornado
Tornado Hunter
Zappies
Hunter Mega Knight
Zappies
Mega Knight
Zappies Dark Prince
Zappies Tornado Hunter
Valkyrie Dark Prince Hunter Mega Knight
Tornado
Dark Prince Mega Knight
Zappies Tornado
Zappies Tornado
Tornado Dark Prince Mega Knight

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