My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Hunter Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Hunter Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Tesla Hunter Witch Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider Hunter Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Baby Dragon Hunter Witch Ice Wizard
Fireball
Tesla Hog Rider Baby Dragon Hunter Witch Ice Wizard
Poison
Hunter Witch Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Baby Dragon Hunter Witch Ice Wizard
Rocket
Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Tesla Mini P.E.K.K.A Hog Rider Baby Dragon Hunter Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Tesla Mini P.E.K.K.A Hog Rider

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Hog Rider Baby Dragon Hunter Ice Wizard Mega Knight
Hog Rider
Mini P.E.K.K.A Baby Dragon Hunter Witch Mega Knight
Baby Dragon
Mini P.E.K.K.A Hog Rider Witch Ice Wizard Mega Knight
Hunter
Mini P.E.K.K.A Hog Rider Mega Knight
Witch
Hog Rider Baby Dragon Mega Knight
Ice Wizard
Mini P.E.K.K.A Baby Dragon
Mega Knight
Mini P.E.K.K.A Hog Rider Baby Dragon Hunter Witch

Defense Synergies 1 13

Tesla
Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Tesla Baby Dragon Hunter Witch Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Tesla Mini P.E.K.K.A Witch Mega Knight
Hunter
Mini P.E.K.K.A Ice Wizard Mega Knight
Witch
Mini P.E.K.K.A Baby Dragon Ice Wizard Mega Knight
Ice Wizard
Baby Dragon Mini P.E.K.K.A Hunter Witch Mega Knight
Mega Knight
Baby Dragon Hunter Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon
Mini P.E.K.K.A Hunter Tesla Witch Ice Wizard Mega Knight
Tesla Mini P.E.K.K.A Hunter Witch Mega Knight Ice Wizard
Tesla Mini P.E.K.K.A Hunter Witch Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Tesla Baby Dragon Hunter Ice Wizard Mega Knight
Tesla Hunter Baby Dragon Witch Ice Wizard
Tesla Baby Dragon Mega Knight
Tesla Mini P.E.K.K.A Hunter Witch Ice Wizard
Tesla Mini P.E.K.K.A Hunter Ice Wizard Mega Knight
Witch Ice Wizard Tesla Baby Dragon Hunter Mega Knight
Tesla Hunter Baby Dragon Witch Ice Wizard
Tesla Mini P.E.K.K.A Hunter Mega Knight Witch Ice Wizard
Mega Knight Tesla Mini P.E.K.K.A Baby Dragon Hunter Witch
Mini P.E.K.K.A Tesla Hunter Mega Knight
Tesla Mini P.E.K.K.A Hunter Mega Knight
Tesla Mega Knight Mini P.E.K.K.A Hunter Witch
Tesla Mega Knight Baby Dragon Hunter Witch Ice Wizard
Baby Dragon Hunter Witch Tesla Ice Wizard Mega Knight
Mini P.E.K.K.A Tesla Hunter
Mega Knight Tesla Mini P.E.K.K.A Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Witch
Tesla Mini P.E.K.K.A Baby Dragon Hunter Mega Knight
Mega Knight Mini P.E.K.K.A Hunter Witch
Mini P.E.K.K.A Hunter Mega Knight Tesla
Tesla Mini P.E.K.K.A Hunter Witch Mega Knight
Tesla Baby Dragon Hunter Witch Ice Wizard
Mini P.E.K.K.A Tesla Hunter Witch Ice Wizard
Mini P.E.K.K.A Mega Knight Tesla Hunter
Mega Knight Mini P.E.K.K.A Baby Dragon Witch
Witch Tesla
Mega Knight Tesla Mini P.E.K.K.A Hunter Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Tesla Hunter Witch
Tesla Baby Dragon Witch Mega Knight
Tesla Witch Mini P.E.K.K.A Baby Dragon Hunter
Mega Knight Tesla Mini P.E.K.K.A Baby Dragon Hunter Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Hunter Witch Ice Wizard
Baby Dragon Witch
Baby Dragon Hunter Ice Wizard
Mini P.E.K.K.A
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Baby Dragon Hunter Witch
Baby Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Hunter Mega Knight
Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Hunter Witch Ice Wizard Mega Knight
Witch
Baby Dragon Hunter Witch Ice Wizard
Baby Dragon Witch Mega Knight
Baby Dragon
Baby Dragon Hunter Witch Ice Wizard
Witch
Mini P.E.K.K.A
Hunter Mega Knight
Mega Knight
Witch
Baby Dragon Hunter Witch Ice Wizard
Mini P.E.K.K.A Baby Dragon Hunter Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight

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