My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Valkyrie Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army
Fireball
Tesla Hog Rider Skeleton Army
Poison
Skeleton Army
Lightning
Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Tornado Tesla Fireball Valkyrie Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Tornado Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider Mirror Tornado
Valkyrie
Hog Rider Tornado
Hog Rider
Fireball Valkyrie Rocket Mirror Tornado
Rocket
Tornado Hog Rider Mirror
Mirror
Fireball Hog Rider Rocket Skeleton Army Tornado
Skeleton Army
Mirror
Tornado
Fireball Rocket Valkyrie Hog Rider Mirror

Defense Synergies 6 7

Tesla
Mirror Fireball Valkyrie Skeleton Army Tornado
Fireball
Mirror Tornado Tesla Valkyrie
Valkyrie
Tesla Fireball Mirror Tornado
Hog Rider
Rocket
Tornado
Mirror
Tesla Fireball Skeleton Army Tornado Valkyrie
Skeleton Army
Mirror Tesla
Tornado
Fireball Rocket Mirror Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Valkyrie
Skeleton Army Tesla Valkyrie
Tesla Rocket Skeleton Army Tornado Valkyrie
Tesla Skeleton Army Valkyrie
Fireball Valkyrie Rocket Skeleton Army Tornado
Fireball Skeleton Army Tornado Tesla Valkyrie
Tesla Rocket Tornado Fireball
Rocket Tesla Fireball Valkyrie
Tesla Skeleton Army Tornado
Skeleton Army Tornado Tesla Valkyrie
Valkyrie Skeleton Army Tesla Fireball Tornado
Tesla Fireball Tornado
Tesla Skeleton Army Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Skeleton Army Tesla Tornado
Skeleton Army Tesla
Rocket Skeleton Army Tornado Tesla Fireball
Tesla Fireball Valkyrie Skeleton Army Tornado
Tesla Fireball Valkyrie Skeleton Army Tornado
Valkyrie Tornado Tesla Fireball
Tesla Tornado
Valkyrie Skeleton Army Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Fireball
Fireball Tesla Valkyrie Rocket
Skeleton Army Valkyrie Rocket
Valkyrie Rocket Skeleton Army Tesla Fireball Tornado
Tesla Valkyrie Skeleton Army
Fireball Rocket Tesla Tornado
Rocket Skeleton Army Tesla Fireball Valkyrie
Tesla Valkyrie Skeleton Army
Rocket Fireball Valkyrie Skeleton Army Tornado
Tesla Skeleton Army
Tesla Valkyrie
Rocket Skeleton Army Fireball Valkyrie Tornado
Rocket Skeleton Army Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Skeleton Army
Tesla Skeleton Army Fireball Valkyrie Rocket Tornado
Valkyrie Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball Tornado
Rocket Fireball
Fireball Valkyrie Rocket
Fireball Rocket Valkyrie
Fireball Rocket Tornado
Tornado
Fireball Tornado
Fireball Tornado
Rocket Fireball Tornado
Rocket Fireball Valkyrie Tornado
Fireball Rocket Tornado
Rocket Fireball
Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket Tornado
Rocket
Rocket Fireball
Rocket Fireball Valkyrie Tornado
Rocket Fireball
Rocket Fireball Tornado
Rocket Tornado
Rocket Fireball
Tornado Fireball Valkyrie
Fireball Tornado
Fireball Tornado
Fireball Rocket Tornado
Fireball Tornado
Rocket Fireball
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Fireball Rocket Skeleton Army
Fireball Rocket Tornado
Fireball
Fireball Valkyrie Rocket
Fireball
Rocket Fireball Tornado
Fireball Rocket Tornado
Fireball Rocket Tornado
Fireball Rocket Tornado

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