My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Zappies Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Battle Ram Royal Hogs Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Royal Hogs
Giant Snowball
Spear Goblins Dart Goblin Battle Ram Zappies Royal Hogs
Zap
Spear Goblins Dart Goblin Battle Ram Zappies Royal Hogs Goblin Giant
Barbarian Barrel
Spear Goblins Dart Goblin Battle Ram Zappies Royal Hogs Royal Ghost
The Log
Spear Goblins Dart Goblin Battle Ram Zappies Royal Hogs
Earthquake
Spear Goblins Zappies Royal Hogs
Arrows
Spear Goblins Dart Goblin Zappies Royal Hogs
Royal Delivery
Spear Goblins Dart Goblin Battle Ram Zappies Royal Hogs Royal Ghost
Fireball
Dart Goblin Battle Ram Zappies Royal Hogs
Poison
Spear Goblins Dart Goblin Zappies Royal Hogs
Lightning
Battle Ram
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Dart Goblin Royal Ghost Battle Ram Zappies Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Dart Goblin Royal Ghost

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dart Goblin Battle Ram Zappies Royal Hogs Goblin Giant Royal Ghost
Zap
Battle Ram Goblin Giant Spear Goblins Dart Goblin Zappies Royal Hogs Royal Ghost
Dart Goblin
Spear Goblins Zap Battle Ram Royal Hogs Goblin Giant
Battle Ram
Zap Spear Goblins Dart Goblin Zappies Royal Hogs Royal Ghost
Zappies
Spear Goblins Zap Battle Ram Royal Hogs Goblin Giant Royal Ghost
Royal Hogs
Spear Goblins Zap Dart Goblin Battle Ram Zappies
Goblin Giant
Zap Spear Goblins Dart Goblin Zappies
Royal Ghost
Spear Goblins Zap Battle Ram Zappies

Defense Synergies 1 10

Spear Goblins
Zap Dart Goblin Zappies Goblin Giant Royal Ghost
Zap
Goblin Giant Spear Goblins Dart Goblin Zappies Royal Ghost
Dart Goblin
Spear Goblins Zap Zappies Goblin Giant
Battle Ram
Zappies
Spear Goblins Zap Dart Goblin
Royal Hogs
Goblin Giant
Zap Spear Goblins Dart Goblin
Royal Ghost
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin Zappies Goblin Giant
Zap Dart Goblin Zappies
Dart Goblin Zappies
Dart Goblin Zappies
Spear Goblins Zap Dart Goblin Zappies Royal Ghost
Dart Goblin Spear Goblins Zap Zappies
Zap Dart Goblin Goblin Giant
Zappies
Spear Goblins Dart Goblin Zappies Royal Ghost
Dart Goblin Spear Goblins Zap Zappies Goblin Giant Royal Ghost
Spear Goblins Zap Dart Goblin Zappies
Zap Zappies
Zap Dart Goblin Zappies Royal Ghost
Zappies
Zap Zappies
Zappies
Spear Goblins Zap Dart Goblin Zappies Royal Ghost
Zap Spear Goblins Dart Goblin Zappies Royal Ghost
Dart Goblin Zappies
Royal Ghost Spear Goblins Dart Goblin Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Zappies Royal Ghost
Zap Royal Ghost
Zappies Spear Goblins Zap Goblin Giant
Zap Zappies Goblin Giant
Zappies Goblin Giant
Zap Dart Goblin Zappies Goblin Giant
Spear Goblins Dart Goblin Zappies Goblin Giant
Zappies Goblin Giant
Zap Spear Goblins Zappies
Dart Goblin Zappies Goblin Giant
Dart Goblin Zappies
Zap Goblin Giant
Zappies Goblin Giant
Dart Goblin Zappies
Zappies Spear Goblins Zap Dart Goblin Goblin Giant
Zap Dart Goblin Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Royal Ghost
Zap Dart Goblin Royal Ghost
Dart Goblin Goblin Giant
Dart Goblin
Zap
Spear Goblins Zap Dart Goblin Goblin Giant
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Spear Goblins Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap
Zap Dart Goblin Royal Ghost
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Zappies
Zap Dart Goblin
Zap Zappies
Zap Spear Goblins Dart Goblin Zappies
Zap Dart Goblin Zappies
Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin Zappies
Zap Dart Goblin Zappies
Zap Dart Goblin Goblin Giant Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: