My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elite Barbarians Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Wall Breakers Goblin Barrel Skeleton Army
Zap
Spear Goblins Royal Giant Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army
The Log
Spear Goblins Royal Giant Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army
Fireball
Elite Barbarians Wall Breakers Goblin Barrel Skeleton Army
Poison
Spear Goblins Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Goblin Barrel Skeleton Army Poison Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Royal Giant Elite Barbarians Wall Breakers Mega Knight
Royal Giant
Goblin Barrel Poison Spear Goblins Elite Barbarians
Elite Barbarians
Spear Goblins Royal Giant Mega Knight
Wall Breakers
Spear Goblins Mega Knight
Goblin Barrel
Spear Goblins Royal Giant Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Poison
Royal Giant Mega Knight
Mega Knight
Spear Goblins Elite Barbarians Wall Breakers Goblin Barrel Poison

Defense Synergies 0 5

Spear Goblins
Skeleton Army Poison Mega Knight
Royal Giant
Elite Barbarians
Mega Knight
Wall Breakers
Goblin Barrel
Skeleton Army
Spear Goblins
Poison
Spear Goblins Mega Knight
Mega Knight
Spear Goblins Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Poison Mega Knight
Skeleton Army Spear Goblins Mega Knight
Spear Goblins Poison
Poison Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Mega Knight
Skeleton Army Poison Spear Goblins Mega Knight
Spear Goblins Poison
Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Poison
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Skeleton Army Poison
Mega Knight Spear Goblins Elite Barbarians Skeleton Army
Poison Spear Goblins Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Spear Goblins Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Elite Barbarians
Poison Elite Barbarians Mega Knight
Skeleton Army Mega Knight Spear Goblins Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight
Poison
Skeleton Army Spear Goblins Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Spear Goblins Elite Barbarians Skeleton Army Poison
Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Poison
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Spear Goblins Poison
Poison Mega Knight Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison Mega Knight
Poison Spear Goblins
Poison
Poison
Poison
Elite Barbarians Poison
Poison
Poison
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Spear Goblins Poison
Poison Mega Knight
Poison
Poison Mega Knight
Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Mega Knight
Poison
Poison Mega Knight
Poison
Elite Barbarians Poison
Poison
Elite Barbarians
Poison Mega Knight
Poison
Mega Knight
Poison
Spear Goblins Skeleton Army
Poison
Poison Mega Knight
Poison
Poison
Elite Barbarians Mega Knight
Elite Barbarians Poison
Poison
Poison Mega Knight

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