My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Giant Skeleton Bandit Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Giant Skeleton Bandit Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Skeleton Army Giant Skeleton Bandit Lava Hound
Giant Snowball
Spear Goblins Skeleton Barrel Skeleton Army Lava Hound
Zap
Spear Goblins Skeleton Barrel Skeleton Army Bandit Lava Hound
Barbarian Barrel
Spear Goblins Skeleton Barrel Skeleton Army Giant Skeleton Bandit Magic Archer
The Log
Spear Goblins Skeleton Barrel Skeleton Army Giant Skeleton Bandit
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Barrel Skeleton Army Lava Hound
Royal Delivery
Spear Goblins Skeleton Barrel Skeleton Army Giant Skeleton Bandit Magic Archer Lava Hound
Fireball
Skeleton Barrel Skeleton Army Bandit Magic Archer Lava Hound
Poison
Spear Goblins Skeleton Barrel Skeleton Army Magic Archer Lava Hound
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Skeleton Barrel Skeleton Army Bandit Magic Archer Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Skeleton Barrel Skeleton Army

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Giant Snowball Giant Skeleton Bandit
Giant Snowball
Spear Goblins Skeleton Barrel Giant Skeleton Bandit Magic Archer Lava Hound
Skeleton Barrel
Spear Goblins Giant Snowball Giant Skeleton Bandit Magic Archer Lava Hound
Skeleton Army
Lava Hound
Giant Skeleton
Spear Goblins Giant Snowball Skeleton Barrel Bandit Magic Archer
Bandit
Spear Goblins Giant Snowball Skeleton Barrel Giant Skeleton Magic Archer
Magic Archer
Giant Snowball Skeleton Barrel Giant Skeleton Bandit Lava Hound
Lava Hound
Giant Snowball Skeleton Barrel Skeleton Army Magic Archer

Defense Synergies 0 13

Spear Goblins
Giant Snowball Skeleton Army Giant Skeleton Bandit
Giant Snowball
Spear Goblins Skeleton Barrel Giant Skeleton Bandit Magic Archer
Skeleton Barrel
Giant Snowball
Skeleton Army
Spear Goblins Giant Skeleton Bandit Magic Archer
Giant Skeleton
Spear Goblins Giant Snowball Skeleton Army Magic Archer
Bandit
Spear Goblins Giant Snowball Skeleton Army Magic Archer
Magic Archer
Giant Snowball Skeleton Army Giant Skeleton Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Magic Archer
Skeleton Army Bandit
Skeleton Army Giant Snowball Giant Skeleton Bandit
Skeleton Army Bandit
Skeleton Army Giant Skeleton
Skeleton Army Spear Goblins Giant Snowball Bandit Magic Archer
Giant Snowball Spear Goblins Magic Archer
Skeleton Barrel Giant Skeleton Bandit Magic Archer
Skeleton Army
Skeleton Army Spear Goblins Giant Snowball Giant Skeleton Bandit
Skeleton Army Spear Goblins Giant Snowball Giant Skeleton Bandit Magic Archer
Spear Goblins Giant Snowball Magic Archer
Skeleton Army Giant Snowball Giant Skeleton Bandit
Skeleton Army Giant Snowball Magic Archer
Skeleton Army Bandit
Skeleton Army Giant Snowball Bandit
Skeleton Army
Spear Goblins Giant Snowball Skeleton Army Bandit Magic Archer
Giant Snowball Spear Goblins Giant Skeleton Bandit Magic Archer
Skeleton Army Spear Goblins Giant Snowball Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Giant Snowball Giant Skeleton Bandit
Bandit Giant Snowball Skeleton Barrel Magic Archer
Skeleton Army Giant Skeleton Bandit Spear Goblins
Skeleton Army Giant Skeleton Bandit
Giant Skeleton Skeleton Army Bandit
Giant Snowball Skeleton Barrel Magic Archer
Skeleton Army Spear Goblins Giant Skeleton Bandit
Giant Skeleton Skeleton Army
Giant Skeleton Spear Goblins Giant Snowball Skeleton Army Bandit Magic Archer
Skeleton Army
Giant Skeleton
Skeleton Army Giant Snowball Giant Skeleton
Skeleton Army Giant Skeleton Bandit
Skeleton Army Magic Archer
Skeleton Army Spear Goblins Giant Skeleton Magic Archer
Giant Snowball Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Giant Skeleton Bandit
Giant Snowball Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Giant Skeleton Bandit Magic Archer
Skeleton Barrel Giant Skeleton
Giant Snowball Magic Archer
Spear Goblins Giant Snowball Skeleton Barrel Magic Archer
Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball Skeleton Barrel Bandit
Giant Snowball
Skeleton Barrel Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Bandit Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Spear Goblins Giant Snowball Skeleton Barrel Bandit Magic Archer
Magic Archer Skeleton Barrel Bandit
Giant Snowball
Giant Snowball Skeleton Barrel Bandit Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Giant Skeleton Magic Archer
Giant Snowball
Giant Snowball Skeleton Barrel
Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel Bandit Magic Archer
Giant Snowball Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel
Giant Snowball
Giant Snowball Bandit Magic Archer
Giant Snowball Magic Archer
Giant Skeleton
Giant Snowball Magic Archer
Skeleton Barrel Spear Goblins Skeleton Army Bandit Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball Giant Skeleton
Giant Snowball Giant Skeleton Magic Archer
Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel Giant Skeleton Bandit Magic Archer

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