My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Balloon
Giant Snowball
Spear Goblins Goblin Gang Balloon
Zap
Spear Goblins Goblin Gang Firecracker Balloon
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Elite Barbarians Ice Wizard
The Log
Spear Goblins Goblin Gang Firecracker Elite Barbarians
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Spear Goblins Goblin Gang Firecracker
Royal Delivery
Spear Goblins Goblin Gang Firecracker Elite Barbarians Balloon Ice Wizard
Fireball
Goblin Gang Firecracker Elite Barbarians Balloon Ice Wizard
Poison
Spear Goblins Goblin Gang Firecracker Balloon Ice Wizard
Lightning
Elite Barbarians Balloon Ice Wizard
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Rage Goblin Gang Firecracker Ice Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Barbarian Barrel Rage Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Goblin Gang Firecracker Elite Barbarians Balloon
Goblin Gang
Spear Goblins Firecracker Balloon
Firecracker
Spear Goblins Goblin Gang Elite Barbarians Barbarian Barrel Balloon
Elite Barbarians
Rage Spear Goblins Firecracker Barbarian Barrel
Barbarian Barrel
Spear Goblins Balloon Firecracker Elite Barbarians Ice Wizard
Rage
Elite Barbarians Balloon
Balloon
Barbarian Barrel Rage Spear Goblins Goblin Gang Firecracker Ice Wizard
Ice Wizard
Barbarian Barrel Balloon

Defense Synergies 0 10

Spear Goblins
Goblin Gang Firecracker Barbarian Barrel Ice Wizard
Goblin Gang
Spear Goblins Firecracker Barbarian Barrel Ice Wizard
Firecracker
Spear Goblins Goblin Gang Barbarian Barrel Ice Wizard
Elite Barbarians
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Ice Wizard
Rage
Balloon
Ice Wizard
Spear Goblins Goblin Gang Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Barbarian Barrel
Elite Barbarians Goblin Gang Firecracker Ice Wizard
Goblin Gang Elite Barbarians Ice Wizard
Elite Barbarians Goblin Gang Firecracker Ice Wizard
Firecracker Elite Barbarians Barbarian Barrel
Goblin Gang Barbarian Barrel Spear Goblins Firecracker Ice Wizard
Spear Goblins Goblin Gang Firecracker Ice Wizard
Barbarian Barrel
Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Spear Goblins Firecracker Barbarian Barrel Ice Wizard
Goblin Gang Ice Wizard Spear Goblins Firecracker Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Ice Wizard
Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Firecracker Barbarian Barrel
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Goblin Gang Firecracker Elite Barbarians
Spear Goblins Goblin Gang Firecracker Elite Barbarians Barbarian Barrel Ice Wizard
Barbarian Barrel Spear Goblins Firecracker Ice Wizard
Elite Barbarians
Goblin Gang Spear Goblins Firecracker Elite Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Elite Barbarians Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Barbarian Barrel
Goblin Gang Spear Goblins Elite Barbarians
Goblin Gang Elite Barbarians Barbarian Barrel
Goblin Gang Elite Barbarians
Firecracker Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Elite Barbarians Ice Wizard
Elite Barbarians
Spear Goblins Firecracker Elite Barbarians Barbarian Barrel
Goblin Gang
Elite Barbarians
Elite Barbarians
Elite Barbarians Goblin Gang
Firecracker
Goblin Gang Elite Barbarians Spear Goblins Firecracker Barbarian Barrel
Firecracker Elite Barbarians Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Ice Wizard
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Spear Goblins Ice Wizard
Firecracker
Firecracker Barbarian Barrel Ice Wizard
Firecracker
Goblin Gang Elite Barbarians
Firecracker Barbarian Barrel
Firecracker
Firecracker Elite Barbarians Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Elite Barbarians Barbarian Barrel
Spear Goblins Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel Ice Wizard
Firecracker Barbarian Barrel Ice Wizard
Firecracker Barbarian Barrel
Elite Barbarians Firecracker Ice Wizard
Firecracker
Elite Barbarians
Firecracker
Firecracker
Spear Goblins Goblin Gang Barbarian Barrel
Firecracker Ice Wizard
Barbarian Barrel
Goblin Gang Firecracker
Firecracker
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Barbarian Barrel

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