My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mortar Ice Golem Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon
Giant Snowball
Fire Spirit Spear Goblins Balloon
Zap
Fire Spirit Spear Goblins Mortar Balloon
Barbarian Barrel
Fire Spirit Spear Goblins Mortar Magic Archer
The Log
Fire Spirit Spear Goblins
Earthquake
Spear Goblins Mortar
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Balloon Magic Archer
Fireball
Mortar Balloon Magic Archer
Poison
Spear Goblins Mortar Balloon Magic Archer
Lightning
Mortar Ice Golem Balloon Magic Archer
Rocket
Mortar Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Ice Golem Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Ice Golem The Log Mortar Fireball Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Ice Golem The Log

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Ice Golem Balloon
Spear Goblins
Ice Golem Mortar Balloon
Mortar
Fire Spirit Spear Goblins Ice Golem Fireball The Log
Ice Golem
Spear Goblins Balloon Fire Spirit Mortar Magic Archer
Fireball
Mortar The Log Magic Archer
Balloon
Ice Golem Fire Spirit Spear Goblins The Log Magic Archer
The Log
Mortar Fireball Balloon Magic Archer
Magic Archer
Ice Golem Fireball Balloon The Log

Defense Synergies 2 12

Fire Spirit
Spear Goblins Ice Golem The Log
Spear Goblins
Ice Golem Fire Spirit Mortar The Log
Mortar
Spear Goblins Ice Golem Fireball The Log
Ice Golem
Spear Goblins Fire Spirit Mortar Fireball The Log Magic Archer
Fireball
The Log Mortar Ice Golem
Balloon
The Log
Fireball Fire Spirit Spear Goblins Mortar Ice Golem Magic Archer
Magic Archer
Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Ice Golem Fireball The Log Magic Archer
Mortar The Log
Mortar Fire Spirit
Mortar
Fireball The Log
Fireball The Log Fire Spirit Spear Goblins Magic Archer
Fire Spirit Spear Goblins Mortar Fireball Magic Archer
Ice Golem Fireball The Log Magic Archer
Mortar
Fire Spirit Spear Goblins Ice Golem
Spear Goblins Ice Golem Fireball The Log Magic Archer
Spear Goblins Fireball Magic Archer
Mortar Fire Spirit Fireball The Log
Fire Spirit Fireball Mortar The Log Magic Archer
Mortar
Mortar Fireball The Log
Mortar Fireball
Fire Spirit Mortar Fireball Spear Goblins The Log Magic Archer
Mortar The Log Fire Spirit Spear Goblins Ice Golem Fireball Magic Archer
Mortar
Fire Spirit Spear Goblins Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Fireball
Fireball Mortar Ice Golem The Log Magic Archer
Spear Goblins Ice Golem The Log
Ice Golem Fireball The Log
Fire Spirit Fireball Ice Golem Magic Archer
Spear Goblins Ice Golem Fireball
Spear Goblins Mortar Ice Golem Fireball The Log Magic Archer
Fireball The Log
Ice Golem Fireball
Fireball Magic Archer
Spear Goblins Mortar Ice Golem Fireball The Log Magic Archer
Ice Golem Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Ice Golem The Log
Mortar Fireball The Log Magic Archer
Fireball The Log Magic Archer
Ice Golem Fireball The Log
Fireball Fire Spirit Mortar The Log Magic Archer
Fireball Fire Spirit Spear Goblins Ice Golem Magic Archer
Fire Spirit Mortar The Log Magic Archer
Fireball The Log Fire Spirit Ice Golem Magic Archer
Fireball The Log Mortar
Fire Spirit Fireball
Mortar Fireball The Log Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Mortar Ice Golem Fireball The Log Magic Archer
Mortar Fireball Magic Archer
Mortar Ice Golem Fireball The Log Magic Archer
Spear Goblins Mortar Fireball The Log Magic Archer
Magic Archer Mortar Fireball The Log
Mortar Fireball
Fire Spirit Mortar Fireball The Log Magic Archer
Fire Spirit Mortar Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Mortar Fireball The Log
Ice Golem The Log Fire Spirit Mortar Fireball Magic Archer
Mortar Fireball The Log Magic Archer
Fireball Mortar The Log Magic Archer
Fireball Mortar The Log Magic Archer
Fire Spirit Ice Golem Fireball Magic Archer
Fireball
Fireball
Mortar Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fire Spirit Spear Goblins Fireball Magic Archer
Fireball Fire Spirit Magic Archer
The Log Fireball
Fireball Magic Archer
The Log Mortar Ice Golem Fireball Magic Archer
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Mortar Fireball The Log Magic Archer

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