My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Bats Barbarians Royal Hogs Goblin Barrel Skeleton Army
Zap
Spear Goblins Bats Royal Hogs Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Barbarians Royal Hogs Goblin Barrel Skeleton Army
The Log
Spear Goblins Barbarians Royal Hogs Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Barbarians Royal Hogs Goblin Barrel Skeleton Army
Arrows
Spear Goblins Bats Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Bats Barbarians Royal Hogs Goblin Barrel Skeleton Army
Fireball
Barbarians Royal Hogs Goblin Barrel Skeleton Army
Poison
Spear Goblins Bats Barbarians Royal Hogs Skeleton Army
Lightning
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Barrel Skeleton Army Fireball Poison Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Royal Hogs
Bats
Royal Hogs Goblin Barrel
Barbarians
Fireball
Royal Hogs
Royal Hogs
Spear Goblins Bats Fireball Goblin Barrel Poison
Goblin Barrel
Spear Goblins Bats Royal Hogs Skeleton Army
Skeleton Army
Goblin Barrel
Poison
Royal Hogs

Defense Synergies 0 5

Spear Goblins
Bats Barbarians Skeleton Army Poison
Bats
Spear Goblins
Barbarians
Spear Goblins Skeleton Army
Fireball
Royal Hogs
Goblin Barrel
Skeleton Army
Spear Goblins Barbarians
Poison
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Barbarians Skeleton Army Bats
Barbarians Skeleton Army Bats
Barbarians Skeleton Army Bats
Barbarians Fireball Skeleton Army Poison
Fireball Skeleton Army Spear Goblins Bats
Bats Spear Goblins Fireball Poison
Barbarians Fireball Poison
Barbarians Skeleton Army
Skeleton Army Spear Goblins Barbarians
Bats Barbarians Skeleton Army Poison Spear Goblins Fireball
Spear Goblins Bats Fireball Poison
Barbarians Skeleton Army Bats Fireball
Fireball Skeleton Army Bats Barbarians Poison
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball
Barbarians Bats Fireball Skeleton Army Poison
Fireball Spear Goblins Bats Barbarians Skeleton Army
Poison Spear Goblins Bats Barbarians Fireball
Barbarians
Skeleton Army Spear Goblins Bats Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Fireball
Fireball Poison
Barbarians Skeleton Army Spear Goblins Bats
Skeleton Army Bats Barbarians Fireball
Barbarians Skeleton Army
Fireball Poison Bats
Skeleton Army Spear Goblins Bats Barbarians Fireball
Barbarians Skeleton Army
Spear Goblins Bats Barbarians Fireball Skeleton Army Poison
Barbarians Skeleton Army
Bats Barbarians
Skeleton Army Barbarians Fireball Poison
Barbarians Skeleton Army Fireball
Barbarians Fireball Skeleton Army
Barbarians Skeleton Army Spear Goblins Bats Fireball Poison
Bats Poison Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Barbarians Fireball Poison
Fireball Poison
Fireball Poison Spear Goblins Bats
Poison
Fireball Poison
Fireball Poison
Bats Fireball Poison
Poison Fireball
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Spear Goblins Fireball Poison
Fireball Poison
Fireball Poison
Bats
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Barbarians Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Poison Bats Fireball
Bats Fireball Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Spear Goblins Bats Barbarians Fireball Skeleton Army
Fireball Poison
Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Bats Fireball Poison
Bats Fireball Poison
Poison Fireball

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