My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Wall Breakers Clone
Giant Snowball
Spear Goblins Bats Goblin Gang Wall Breakers Clone
Zap
Spear Goblins Bats Goblin Gang Wall Breakers Clone
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Wall Breakers Clone Ice Wizard
The Log
Spear Goblins Goblin Gang Wall Breakers Clone
Earthquake
Spear Goblins Goblin Gang Clone
Arrows
Spear Goblins Bats Goblin Gang Wall Breakers Clone
Royal Delivery
Spear Goblins Bats Goblin Gang Wizard Wall Breakers Clone Ice Wizard
Fireball
Goblin Gang Wizard Wall Breakers Clone Ice Wizard
Poison
Spear Goblins Bats Goblin Gang Wizard Clone Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Arrows Goblin Gang Clone Ice Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Wall Breakers Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Wall Breakers
Bats
Wall Breakers Clone
Arrows
Wall Breakers
Goblin Gang
Spear Goblins Clone
Wizard
Wall Breakers
Spear Goblins Bats Arrows
Clone
Bats Goblin Gang
Ice Wizard

Defense Synergies 0 8

Spear Goblins
Bats Arrows Goblin Gang Ice Wizard
Bats
Spear Goblins Ice Wizard
Arrows
Spear Goblins Ice Wizard
Goblin Gang
Spear Goblins Ice Wizard
Wizard
Ice Wizard
Wall Breakers
Clone
Ice Wizard
Spear Goblins Bats Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Bats Goblin Gang Ice Wizard
Goblin Gang Bats Ice Wizard
Bats Goblin Gang Ice Wizard
Arrows
Arrows Goblin Gang Spear Goblins Bats Ice Wizard
Bats Spear Goblins Arrows Goblin Gang Wizard Ice Wizard
Arrows
Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Ice Wizard
Bats Goblin Gang Ice Wizard Spear Goblins Arrows Wizard
Arrows Spear Goblins Bats Goblin Gang Wizard Ice Wizard
Bats Goblin Gang Wizard Ice Wizard
Wizard Bats Arrows Goblin Gang
Goblin Gang
Goblin Gang
Wizard Bats Arrows Goblin Gang
Arrows Spear Goblins Bats Goblin Gang Wizard Ice Wizard
Arrows Wizard Spear Goblins Bats Ice Wizard
Goblin Gang Wizard Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins
Arrows Goblin Gang Wizard
Goblin Gang Spear Goblins Bats
Goblin Gang Bats
Goblin Gang
Arrows Wizard Bats Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Bats Ice Wizard
Spear Goblins Bats
Goblin Gang
Bats
Arrows
Goblin Gang Wizard
Wizard
Goblin Gang Spear Goblins Bats
Bats Arrows Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows
Arrows
Wizard Arrows
Arrows Wizard Spear Goblins Bats Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Bats Goblin Gang
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard Ice Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Bats Goblin Gang
Arrows Wizard Ice Wizard
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Bats Goblin Gang
Bats

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