My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Hog Rider Guards Lava Hound
Giant Snowball
Spear Goblins Bomber Hog Rider Guards Lava Hound
Zap
Spear Goblins Bomber Guards Lava Hound
Barbarian Barrel
Spear Goblins Bomber Guards Ice Wizard
The Log
Spear Goblins Bomber Hog Rider Guards
Earthquake
Spear Goblins Bomber Hog Rider Guards
Arrows
Spear Goblins Bomber Guards Lava Hound
Royal Delivery
Spear Goblins Bomber Hog Rider Guards Ice Wizard Lava Hound
Fireball
Bomber Hog Rider Ice Wizard Lava Hound
Poison
Spear Goblins Bomber Guards Ice Wizard Lava Hound
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Guards Ice Wizard Fireball Hog Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Guards

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Bomber
Hog Rider
Arrows
Fireball Hog Rider Lava Hound
Fireball
Arrows Hog Rider Lava Hound
Hog Rider
Spear Goblins Arrows Fireball Bomber Guards
Guards
Hog Rider Lava Hound
Ice Wizard
Lava Hound
Arrows Fireball Guards

Defense Synergies 0 8

Spear Goblins
Arrows Guards Ice Wizard
Bomber
Guards
Arrows
Spear Goblins Fireball Ice Wizard
Fireball
Arrows Ice Wizard
Hog Rider
Guards
Spear Goblins Bomber Ice Wizard
Ice Wizard
Spear Goblins Arrows Fireball Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball
Bomber Ice Wizard
Bomber Ice Wizard
Bomber Guards Ice Wizard
Bomber Arrows Fireball
Arrows Fireball Spear Goblins Bomber Guards Ice Wizard
Spear Goblins Arrows Fireball Ice Wizard
Arrows Fireball
Ice Wizard
Guards Spear Goblins Bomber Ice Wizard
Guards Ice Wizard Spear Goblins Bomber Arrows Fireball
Arrows Spear Goblins Fireball Ice Wizard
Bomber Fireball Guards Ice Wizard
Bomber Fireball Arrows Guards
Fireball
Bomber Arrows Fireball
Arrows Fireball Spear Goblins Bomber Guards Ice Wizard
Arrows Spear Goblins Bomber Fireball Guards Ice Wizard
Bomber Spear Goblins Arrows Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Fireball
Fireball Bomber Arrows
Guards Spear Goblins
Guards Fireball
Guards
Arrows Fireball Ice Wizard
Guards Spear Goblins Fireball Ice Wizard
Spear Goblins Fireball
Guards
Guards
Arrows Fireball Guards
Fireball Guards
Bomber Fireball
Guards Spear Goblins Bomber Fireball
Arrows Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Fireball Guards
Bomber Fireball Arrows
Arrows Fireball Spear Goblins Ice Wizard
Bomber Arrows
Arrows Fireball Ice Wizard
Arrows Fireball
Fireball Guards
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Ice Wizard
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Ice Wizard
Fireball Guards
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Fireball Guards
Fireball Arrows Ice Wizard
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Guards
Fireball
Fireball

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