My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Tombstone Wizard Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Fisherman
Giant Snowball
Spear Goblins Archers Tombstone Fisherman
Zap
Spear Goblins Archers Tombstone Fisherman
Barbarian Barrel
Spear Goblins Archers Tombstone Wizard
The Log
Spear Goblins Archers Tombstone Fisherman
Earthquake
Spear Goblins Archers Tombstone
Arrows
Spear Goblins Archers Tombstone
Royal Delivery
Spear Goblins Archers Wizard Fisherman
Fireball
Archers Tombstone Wizard Fisherman
Poison
Spear Goblins Archers Tombstone Wizard Fisherman
Lightning
Tombstone Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Tombstone Tornado Fisherman Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Golem
Archers
Arrows Golem Fisherman
Arrows
Golem Archers
Tombstone
Wizard
Tornado Golem
Tornado
Wizard Golem
Golem
Arrows Spear Goblins Archers Wizard Tornado
Fisherman
Archers

Defense Synergies 1 9

Spear Goblins
Archers Arrows Tombstone
Archers
Spear Goblins Tombstone Tornado Fisherman
Arrows
Spear Goblins Tombstone Tornado
Tombstone
Spear Goblins Archers Arrows Wizard
Wizard
Tornado Tombstone
Tornado
Wizard Archers Arrows
Golem
Fisherman
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Wizard
Tombstone Fisherman
Tornado Fisherman Archers Tombstone
Tombstone Fisherman
Arrows Tombstone Tornado
Arrows Tornado Spear Goblins Archers
Tornado Spear Goblins Archers Arrows Tombstone Wizard
Arrows
Tombstone Tornado Fisherman
Tornado Spear Goblins Archers Fisherman
Archers Spear Goblins Arrows Tombstone Wizard Tornado Fisherman
Arrows Spear Goblins Archers Wizard Tornado
Tombstone Wizard
Wizard Arrows Tombstone Tornado
Tombstone
Tornado Fisherman
Wizard Arrows Tombstone Tornado Fisherman
Arrows Tombstone Spear Goblins Archers Wizard Tornado Fisherman
Arrows Wizard Tornado Spear Goblins Archers Tombstone Fisherman
Tornado Fisherman
Wizard Spear Goblins Archers Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Tombstone Fisherman
Archers Arrows Wizard Fisherman
Tombstone Spear Goblins Fisherman
Tornado Fisherman
Tombstone Fisherman
Arrows Wizard Archers Tornado
Spear Goblins Archers Tombstone
Fisherman
Spear Goblins Tombstone Tornado
Tombstone
Tombstone
Arrows Tornado
Tombstone Wizard
Wizard Archers
Tombstone Spear Goblins Archers Tornado Fisherman
Arrows Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Fisherman
Arrows
Arrows
Wizard Arrows
Arrows Wizard Spear Goblins Tornado
Archers Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Fisherman
Tornado Fisherman
Arrows Wizard Tornado Fisherman
Archers Arrows Wizard Tornado
Fisherman
Arrows Fisherman
Arrows Fisherman
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows Tornado
Fisherman
Archers Arrows Wizard Fisherman
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado Fisherman
Arrows
Arrows Tornado Wizard
Fisherman
Arrows Wizard Tornado Fisherman
Arrows Wizard Tornado Fisherman
Arrows Tornado Fisherman
Archers Arrows Wizard Tornado
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Archers Tombstone
Archers Arrows Wizard Tornado
Arrows
Wizard
Arrows Wizard
Arrows Tornado
Tornado
Tornado
Tornado

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