My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Baby Dragon Balloon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Sparky
Giant Snowball
Goblin Hut Skeleton Army Baby Dragon Balloon Lumberjack
Zap
Goblin Hut Skeleton Army Balloon Sparky
Barbarian Barrel
Goblin Hut Wizard Skeleton Army Lumberjack Sparky
The Log
Goblin Hut Skeleton Army Lumberjack Sparky
Earthquake
Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Goblin Hut Wizard Skeleton Army Baby Dragon Balloon Lumberjack Sparky
Fireball
Goblin Hut Wizard Skeleton Army Baby Dragon Balloon Lumberjack Sparky
Poison
Goblin Hut Wizard Skeleton Army Balloon Sparky
Lightning
Goblin Hut Wizard Baby Dragon Balloon Lumberjack Sparky
Rocket
Goblin Hut Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Baby Dragon Lumberjack Goblin Hut Wizard Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Baby Dragon Lumberjack Goblin Hut

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Baby Dragon Balloon Lumberjack Mega Knight
Wizard
Balloon Lumberjack Sparky Mega Knight
Skeleton Army
Sparky
Baby Dragon
Goblin Hut Balloon Lumberjack Sparky Mega Knight
Balloon
Lumberjack Goblin Hut Wizard Baby Dragon Sparky Mega Knight
Lumberjack
Balloon Goblin Hut Wizard Baby Dragon Sparky Mega Knight
Sparky
Wizard Skeleton Army Baby Dragon Balloon Lumberjack
Mega Knight
Goblin Hut Wizard Baby Dragon Balloon Lumberjack

Defense Synergies 0 11

Goblin Hut
Wizard Skeleton Army Baby Dragon Lumberjack
Wizard
Goblin Hut Skeleton Army Lumberjack Mega Knight
Skeleton Army
Goblin Hut Wizard Lumberjack Sparky
Baby Dragon
Goblin Hut Lumberjack Mega Knight
Balloon
Lumberjack
Goblin Hut Wizard Skeleton Army Baby Dragon
Sparky
Skeleton Army
Mega Knight
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard Baby Dragon Sparky
Skeleton Army Lumberjack Sparky Goblin Hut Mega Knight
Goblin Hut Skeleton Army Lumberjack Sparky Mega Knight
Goblin Hut Skeleton Army Lumberjack Sparky Mega Knight
Skeleton Army Lumberjack Sparky Mega Knight
Skeleton Army Baby Dragon Lumberjack Mega Knight
Goblin Hut Wizard Baby Dragon
Baby Dragon Sparky Mega Knight
Sparky Goblin Hut Skeleton Army Lumberjack
Skeleton Army Lumberjack Sparky Mega Knight
Skeleton Army Goblin Hut Wizard Baby Dragon Lumberjack Mega Knight
Goblin Hut Wizard Baby Dragon
Goblin Hut Skeleton Army Lumberjack Sparky Mega Knight Wizard
Wizard Skeleton Army Sparky Mega Knight Goblin Hut Baby Dragon Lumberjack
Skeleton Army Sparky Goblin Hut Lumberjack Mega Knight
Skeleton Army Goblin Hut Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Hut Skeleton Army Lumberjack
Mega Knight Goblin Hut Wizard Skeleton Army Baby Dragon Lumberjack
Wizard Baby Dragon Goblin Hut Lumberjack Mega Knight
Sparky Goblin Hut Lumberjack
Wizard Skeleton Army Mega Knight Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Goblin Hut Sparky
Wizard Baby Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Goblin Hut Sparky
Skeleton Army Lumberjack Mega Knight Sparky
Goblin Hut Skeleton Army Lumberjack Sparky Mega Knight
Wizard Goblin Hut Baby Dragon
Skeleton Army Sparky Goblin Hut Lumberjack
Mega Knight Skeleton Army Lumberjack Sparky
Mega Knight Goblin Hut Skeleton Army Baby Dragon Sparky
Goblin Hut Skeleton Army Sparky
Mega Knight Goblin Hut Lumberjack Sparky
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Lumberjack Sparky
Wizard Skeleton Army Baby Dragon Sparky Mega Knight
Goblin Hut Skeleton Army Sparky Baby Dragon Lumberjack
Mega Knight Goblin Hut Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon
Goblin Hut Baby Dragon Sparky
Sparky
Wizard Baby Dragon Sparky Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Sparky
Wizard Baby Dragon
Wizard
Lumberjack Sparky
Wizard Sparky
Wizard Baby Dragon
Goblin Hut Baby Dragon Sparky
Baby Dragon
Goblin Hut Baby Dragon Sparky
Goblin Hut Wizard Baby Dragon Sparky
Goblin Hut Wizard Baby Dragon Sparky Mega Knight
Sparky
Sparky
Wizard Baby Dragon Sparky Mega Knight
Wizard Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Wizard
Sparky
Baby Dragon
Wizard Baby Dragon Sparky Mega Knight
Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky Mega Knight
Baby Dragon Sparky
Wizard Baby Dragon Sparky
Goblin Hut Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Goblin Hut Skeleton Army
Wizard Baby Dragon
Wizard Baby Dragon Lumberjack Sparky Mega Knight
Wizard Baby Dragon
Sparky
Sparky Mega Knight
Baby Dragon Sparky
Baby Dragon Sparky Mega Knight

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