My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Zappies Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Royal Hogs Guards
Giant Snowball
Skeletons Zappies Royal Hogs Guards
Zap
Skeletons Zappies Royal Hogs Guards Goblin Giant
Barbarian Barrel
Skeletons Ice Spirit Elite Barbarians Zappies Royal Hogs Guards
The Log
Skeletons Ice Spirit Elite Barbarians Zappies Royal Hogs Guards
Earthquake
Skeletons Zappies Royal Hogs Guards
Arrows
Skeletons Ice Spirit Zappies Royal Hogs Guards
Royal Delivery
Skeletons Ice Spirit Elite Barbarians Zappies Royal Hogs Guards
Fireball
Elite Barbarians Zappies Royal Hogs
Poison
Zappies Royal Hogs Guards
Lightning
Elite Barbarians
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Guards Zappies Royal Hogs Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Hogs Giant Snowball Elite Barbarians Guards Goblin Giant
Giant Snowball
Royal Hogs Ice Spirit Elite Barbarians Goblin Giant
Elite Barbarians
Ice Spirit Giant Snowball Zappies Goblin Giant
Zappies
Elite Barbarians Royal Hogs Goblin Giant
Royal Hogs
Ice Spirit Giant Snowball Zappies Guards
Guards
Ice Spirit Royal Hogs
Goblin Giant
Ice Spirit Giant Snowball Elite Barbarians Zappies

Defense Synergies 0 14

Skeletons
Ice Spirit Giant Snowball Elite Barbarians Zappies
Ice Spirit
Skeletons Giant Snowball Elite Barbarians Zappies Guards Goblin Giant
Giant Snowball
Skeletons Ice Spirit Elite Barbarians Zappies Guards Goblin Giant
Elite Barbarians
Skeletons Ice Spirit Giant Snowball
Zappies
Skeletons Ice Spirit Giant Snowball Guards
Royal Hogs
Guards
Ice Spirit Giant Snowball Zappies
Goblin Giant
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Giant
Elite Barbarians Skeletons Ice Spirit Zappies
Skeletons Giant Snowball Elite Barbarians Zappies
Elite Barbarians Skeletons Zappies Guards
Elite Barbarians
Skeletons Giant Snowball Zappies Guards
Giant Snowball Ice Spirit Zappies
Goblin Giant
Zappies Skeletons Elite Barbarians
Elite Barbarians Guards Skeletons Ice Spirit Giant Snowball Zappies
Guards Skeletons Giant Snowball Zappies Goblin Giant
Giant Snowball Zappies
Skeletons Ice Spirit Giant Snowball Elite Barbarians Zappies Guards
Ice Spirit Giant Snowball Zappies Guards
Elite Barbarians Zappies
Ice Spirit Giant Snowball Elite Barbarians Zappies
Skeletons Elite Barbarians Zappies
Ice Spirit Giant Snowball Elite Barbarians Zappies Guards
Giant Snowball Ice Spirit Zappies Guards
Elite Barbarians Zappies
Giant Snowball Elite Barbarians Zappies Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Giant Snowball Elite Barbarians Zappies
Giant Snowball Elite Barbarians
Zappies Guards Skeletons Ice Spirit Elite Barbarians Goblin Giant
Guards Elite Barbarians Zappies Goblin Giant
Skeletons Elite Barbarians Zappies Guards Goblin Giant
Skeletons Ice Spirit Giant Snowball Zappies Goblin Giant
Guards Skeletons Elite Barbarians Zappies Goblin Giant
Elite Barbarians Zappies Goblin Giant
Skeletons Ice Spirit Giant Snowball Elite Barbarians Zappies
Skeletons Zappies Guards Goblin Giant
Elite Barbarians Zappies Guards
Giant Snowball Elite Barbarians Guards Goblin Giant
Elite Barbarians Skeletons Zappies Guards Goblin Giant
Zappies
Elite Barbarians Zappies Guards Skeletons Ice Spirit Goblin Giant
Giant Snowball Elite Barbarians Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Giant Snowball
Goblin Giant
Guards
Giant Snowball
Ice Spirit Giant Snowball Goblin Giant
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Elite Barbarians Guards
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Ice Spirit
Giant Snowball
Giant Snowball
Elite Barbarians Giant Snowball
Ice Spirit Giant Snowball Zappies Guards
Giant Snowball Elite Barbarians
Giant Snowball
Ice Spirit Giant Snowball Zappies
Giant Snowball
Ice Spirit Zappies Guards
Giant Snowball Zappies
Giant Snowball
Giant Snowball
Elite Barbarians
Ice Spirit Giant Snowball Elite Barbarians Zappies Guards
Giant Snowball Zappies
Giant Snowball Goblin Giant

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