My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel Baby Dragon
Zap
Wall Breakers Goblin Barrel
Barbarian Barrel
Bomb Tower Wall Breakers Goblin Barrel
The Log
Wall Breakers Goblin Barrel
Earthquake
Bomb Tower Goblin Barrel
Arrows
Wall Breakers Goblin Barrel
Royal Delivery
Wall Breakers Goblin Barrel Baby Dragon
Fireball
Bomb Tower Wall Breakers Goblin Barrel Baby Dragon
Poison
Bomb Tower
Lightning
Bomb Tower Baby Dragon
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery Bomb Tower Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Wall Breakers Royal Delivery Goblin Barrel Bomb Tower Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Wall Breakers Royal Delivery

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Mirror Wall Breakers Goblin Barrel Baby Dragon
Royal Delivery
Bomb Tower
Mirror
Goblin Barrel Electro Giant Giant Snowball Wall Breakers
Wall Breakers
Giant Snowball Mirror Baby Dragon
Goblin Barrel
Mirror Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Wall Breakers Goblin Barrel Electro Giant
Electro Giant
Mirror Baby Dragon

Defense Synergies 3 6

Giant Snowball
Mirror Royal Delivery Bomb Tower Baby Dragon
Royal Delivery
Bomb Tower Mirror Giant Snowball Baby Dragon
Bomb Tower
Royal Delivery Giant Snowball Mirror Baby Dragon
Mirror
Giant Snowball Royal Delivery Bomb Tower
Wall Breakers
Goblin Barrel
Baby Dragon
Giant Snowball Royal Delivery Bomb Tower
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Bomb Tower Royal Delivery
Bomb Tower Giant Snowball Royal Delivery
Bomb Tower
Royal Delivery Bomb Tower
Royal Delivery Giant Snowball Bomb Tower Baby Dragon
Giant Snowball Royal Delivery Bomb Tower Baby Dragon
Bomb Tower Baby Dragon Electro Giant
Bomb Tower
Giant Snowball Royal Delivery
Giant Snowball Royal Delivery Bomb Tower Baby Dragon Electro Giant
Giant Snowball Royal Delivery Baby Dragon
Bomb Tower Giant Snowball Royal Delivery
Bomb Tower Giant Snowball Royal Delivery Baby Dragon
Bomb Tower
Bomb Tower Giant Snowball Royal Delivery Electro Giant
Bomb Tower Royal Delivery
Royal Delivery Bomb Tower Giant Snowball Baby Dragon
Giant Snowball Royal Delivery Bomb Tower Baby Dragon
Bomb Tower
Giant Snowball Royal Delivery Bomb Tower Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Delivery Electro Giant
Royal Delivery Giant Snowball Bomb Tower Baby Dragon
Royal Delivery Bomb Tower
Royal Delivery
Royal Delivery
Royal Delivery Electro Giant Giant Snowball Bomb Tower Baby Dragon
Royal Delivery Bomb Tower
Royal Delivery Bomb Tower
Royal Delivery Giant Snowball Bomb Tower Baby Dragon
Royal Delivery
Bomb Tower
Giant Snowball Royal Delivery Electro Giant
Royal Delivery Bomb Tower
Bomb Tower Baby Dragon Electro Giant
Electro Giant Royal Delivery Bomb Tower Baby Dragon
Giant Snowball Royal Delivery Bomb Tower Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Electro Giant Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Electro Giant
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Electro Giant Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon Electro Giant
Giant Snowball Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Electro Giant
Electro Giant Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Electro Giant

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