My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner
Giant Snowball
Barbarians Tombstone Royal Hogs Miner
Zap
Tombstone Royal Hogs
Barbarian Barrel
Barbarians Rascals Tombstone Royal Hogs Ice Wizard
The Log
Barbarians Rascals Tombstone Royal Hogs
Earthquake
Barbarians Tombstone Royal Hogs
Arrows
Rascals Tombstone Royal Hogs
Royal Delivery
Barbarians Rascals Royal Hogs Miner Ice Wizard
Fireball
Barbarians Rascals Tombstone Royal Hogs Ice Wizard
Poison
Barbarians Rascals Tombstone Royal Hogs Ice Wizard
Lightning
Tombstone Ice Wizard
Rocket
Barbarians Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Tombstone Miner Ice Wizard Barbarians Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Tombstone Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Barbarians The Log Miner
Barbarians
Giant Snowball
Rascals
Miner
Tombstone
Royal Hogs
Giant Snowball The Log
The Log
Giant Snowball Royal Hogs Miner
Miner
Giant Snowball Rascals The Log
Ice Wizard

Defense Synergies 0 9

Giant Snowball
Barbarians Rascals The Log Miner Ice Wizard
Barbarians
Giant Snowball
Rascals
Giant Snowball The Log
Tombstone
Ice Wizard
Royal Hogs
The Log
Giant Snowball Rascals Miner Ice Wizard
Miner
Giant Snowball The Log
Ice Wizard
Giant Snowball Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Barbarians Rascals Tombstone The Log Ice Wizard
Barbarians Giant Snowball Rascals Tombstone Ice Wizard
Barbarians Rascals Tombstone Ice Wizard
Barbarians Tombstone The Log
The Log Giant Snowball Rascals Ice Wizard
Giant Snowball Rascals Tombstone Ice Wizard
Barbarians Rascals The Log
Barbarians Rascals Tombstone Ice Wizard
Giant Snowball Barbarians Rascals Miner Ice Wizard
Barbarians Ice Wizard Giant Snowball Rascals Tombstone The Log
Giant Snowball Rascals Ice Wizard
Barbarians Tombstone Giant Snowball Rascals The Log Ice Wizard
Giant Snowball Barbarians Rascals Tombstone The Log
Barbarians Rascals Tombstone
Barbarians Giant Snowball Rascals The Log
Barbarians Rascals Tombstone
Tombstone Giant Snowball Barbarians Rascals The Log Ice Wizard
Giant Snowball The Log Barbarians Rascals Tombstone Ice Wizard
Barbarians
Rascals Giant Snowball Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Giant Snowball Tombstone
Giant Snowball The Log Miner
Barbarians Tombstone Rascals The Log
Barbarians Rascals The Log
Barbarians Rascals Tombstone
Giant Snowball Rascals Ice Wizard
Rascals Barbarians Tombstone Ice Wizard
Barbarians Rascals
Giant Snowball Barbarians Tombstone The Log
Barbarians Tombstone
Barbarians Rascals Tombstone
Giant Snowball Barbarians The Log
Barbarians Rascals Tombstone
Barbarians Rascals
Barbarians Rascals Tombstone The Log
Giant Snowball Barbarians Rascals The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Giant Snowball The Log Miner Ice Wizard
The Log Miner
Barbarians Rascals The Log
Giant Snowball The Log
Giant Snowball Ice Wizard
The Log
The Log Giant Snowball Ice Wizard
The Log Miner Giant Snowball
Giant Snowball
Miner The Log
Giant Snowball
Giant Snowball The Log Miner
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log Miner
The Log
Giant Snowball
The Log
Giant Snowball Barbarians The Log
Giant Snowball The Log Ice Wizard
The Log Miner Giant Snowball Ice Wizard
Giant Snowball The Log Miner
Miner The Log
Giant Snowball Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball The Log Miner
Giant Snowball
Giant Snowball The Log
Barbarians Tombstone
Giant Snowball Ice Wizard
The Log
Miner Rascals
The Log Giant Snowball
Giant Snowball
Giant Snowball Rascals The Log
Giant Snowball
Giant Snowball The Log Miner

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