My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Hunter Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Fisherman
Giant Snowball
Archers Hog Rider Fisherman
Zap
Archers Fisherman
Barbarian Barrel
Archers Knight Hunter
The Log
Archers Hog Rider Hunter Fisherman
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Hunter Fisherman
Fireball
Archers Hog Rider Hunter Fisherman
Poison
Archers Hunter Fisherman
Lightning
Knight Hunter Fisherman
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Knight Fisherman Fireball Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Knight Fisherman

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Archers Knight Fireball Hunter Mega Knight
Archers
Knight Giant Snowball Hog Rider Fisherman Mega Knight
Knight
Archers Hog Rider Giant Snowball Fireball Hunter
Fireball
Hog Rider Giant Snowball Knight Mega Knight
Hog Rider
Giant Snowball Knight Fireball Archers Hunter Mega Knight
Hunter
Fisherman Giant Snowball Knight Hog Rider Mega Knight
Fisherman
Hunter Archers Mega Knight
Mega Knight
Giant Snowball Archers Fireball Hog Rider Hunter Fisherman

Defense Synergies 4 11

Giant Snowball
Mega Knight Archers Knight Hunter Fisherman
Archers
Knight Giant Snowball Fisherman Mega Knight
Knight
Archers Hunter Giant Snowball Fireball Fisherman
Fireball
Knight Mega Knight
Hog Rider
Hunter
Knight Fisherman Giant Snowball Mega Knight
Fisherman
Hunter Giant Snowball Archers Knight Mega Knight
Mega Knight
Giant Snowball Archers Fireball Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Hunter Knight Fisherman Mega Knight
Hunter Fisherman Mega Knight Giant Snowball Archers Knight
Hunter Knight Fisherman Mega Knight
Fireball Mega Knight
Fireball Giant Snowball Archers Hunter Mega Knight
Giant Snowball Hunter Archers Fireball
Fireball Mega Knight
Hunter Fisherman
Knight Giant Snowball Archers Hunter Fisherman Mega Knight
Archers Giant Snowball Knight Fireball Hunter Fisherman Mega Knight
Hunter Giant Snowball Archers Fireball
Hunter Mega Knight Giant Snowball Knight Fireball
Fireball Mega Knight Giant Snowball Hunter
Knight Hunter Mega Knight
Giant Snowball Fireball Hunter Fisherman Mega Knight
Mega Knight Knight Fireball Hunter Fisherman
Fireball Mega Knight Giant Snowball Archers Knight Hunter Fisherman
Giant Snowball Hunter Archers Knight Fireball Fisherman Mega Knight
Hunter Fisherman
Mega Knight Giant Snowball Archers Knight Fireball Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball Archers Fireball Fisherman
Fireball Giant Snowball Archers Knight Hunter Fisherman Mega Knight
Mega Knight Knight Hunter Fisherman
Hunter Mega Knight Knight Fireball Fisherman
Knight Hunter Fisherman Mega Knight
Fireball Giant Snowball Archers Hunter
Archers Knight Fireball Hunter
Mega Knight Knight Hunter Fisherman
Mega Knight Giant Snowball Knight Fireball
Mega Knight Knight Hunter
Mega Knight Giant Snowball Fireball
Mega Knight Knight Fireball Hunter
Archers Fireball Mega Knight
Archers Knight Fireball Hunter Fisherman
Mega Knight Giant Snowball Archers Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Giant Snowball Fisherman
Fireball
Knight Fireball
Fireball Giant Snowball Mega Knight
Fireball Giant Snowball Hunter
Archers
Fireball Giant Snowball Hunter
Fireball Giant Snowball Fisherman
Giant Snowball Fireball Fisherman
Knight Fireball Fisherman
Fireball Giant Snowball Archers
Giant Snowball Knight Fireball Hunter Fisherman
Fireball Fisherman
Giant Snowball Fireball Fisherman
Giant Snowball Fireball Hunter
Fireball Mega Knight
Giant Snowball Fireball
Fisherman
Giant Snowball Archers Fireball Hunter Fisherman Mega Knight
Giant Snowball Fireball Mega Knight
Fireball Mega Knight
Giant Snowball Fireball
Fisherman
Giant Snowball Fireball
Giant Snowball Fireball Hunter Mega Knight
Fisherman
Fireball Giant Snowball Hunter Fisherman
Fireball Giant Snowball Fisherman Mega Knight
Fireball Fisherman
Giant Snowball Archers Fireball Hunter
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Hunter Mega Knight
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball
Archers Fireball
Fireball Giant Snowball Archers Hunter
Fireball
Fireball Knight Hunter Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight

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