My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Clone
Giant Snowball
Skeleton Barrel Royal Recruits Clone Witch
Zap
Skeleton Barrel Clone Witch
Barbarian Barrel
Skeleton Barrel Royal Recruits Clone Witch Royal Ghost
The Log
Skeleton Barrel Royal Recruits Clone Witch
Earthquake
Clone Witch
Arrows
Skeleton Barrel Royal Recruits Clone Witch
Royal Delivery
Skeleton Barrel Royal Recruits Clone Witch Royal Ghost
Fireball
Skeleton Barrel Clone Witch
Poison
Skeleton Barrel Royal Recruits Clone Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Clone Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Clone Royal Ghost Fireball Freeze Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Clone Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Clone Royal Recruits Mirror Freeze Witch Royal Ghost
Royal Recruits
Skeleton Barrel Clone Royal Ghost
Fireball
Skeleton Barrel Mirror Freeze
Mirror
Fireball Skeleton Barrel Freeze Royal Ghost
Clone
Skeleton Barrel Royal Recruits Witch
Freeze
Skeleton Barrel Fireball Mirror
Witch
Skeleton Barrel Clone Royal Ghost
Royal Ghost
Skeleton Barrel Royal Recruits Mirror Witch

Defense Synergies 1 3

Skeleton Barrel
Fireball
Royal Recruits
Fireball
Mirror Skeleton Barrel Freeze
Mirror
Fireball
Clone
Freeze
Fireball
Witch
Royal Ghost
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Fireball
Royal Recruits Witch
Witch Royal Recruits Freeze
Royal Recruits Witch
Royal Recruits Fireball
Fireball Freeze Royal Ghost
Fireball Freeze Witch
Skeleton Barrel Royal Recruits Fireball
Witch Royal Recruits
Royal Recruits Royal Ghost
Witch Royal Recruits Fireball Freeze Royal Ghost
Fireball Witch
Royal Recruits Fireball Freeze Witch
Fireball Royal Recruits Freeze Witch Royal Ghost
Royal Recruits
Royal Recruits Fireball Freeze
Royal Recruits Fireball Witch
Fireball Royal Recruits Witch Royal Ghost
Freeze Witch Royal Recruits Fireball Royal Ghost
Royal Recruits
Royal Recruits Royal Ghost Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Witch Royal Ghost
Fireball Skeleton Barrel Royal Ghost
Royal Recruits Witch
Royal Recruits Fireball
Royal Recruits Witch
Fireball Skeleton Barrel Freeze Witch
Royal Recruits Fireball Witch
Royal Recruits
Royal Recruits Freeze Fireball Witch
Royal Recruits Witch
Royal Recruits Witch
Royal Recruits Fireball
Royal Recruits Fireball Witch
Royal Recruits Fireball Witch
Royal Recruits Witch Fireball Freeze
Royal Recruits Fireball Freeze Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Royal Recruits Freeze Royal Ghost
Fireball Skeleton Barrel Royal Ghost
Skeleton Barrel Fireball
Skeleton Barrel Royal Recruits Fireball Freeze
Fireball
Fireball Skeleton Barrel Freeze Witch
Witch
Fireball Skeleton Barrel Freeze
Fireball Skeleton Barrel
Fireball
Skeleton Barrel Royal Recruits Fireball
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Freeze
Skeleton Barrel Fireball
Skeleton Barrel Fireball Witch
Skeleton Barrel Royal Recruits Fireball
Fireball Freeze
Skeleton Barrel Fireball
Skeleton Barrel Fireball Witch
Fireball
Fireball
Skeleton Barrel Royal Recruits Fireball
Freeze Fireball Witch
Witch
Fireball Skeleton Barrel Witch Royal Ghost
Fireball Skeleton Barrel Witch
Fireball Skeleton Barrel
Fireball Witch
Skeleton Barrel Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Skeleton Barrel Royal Recruits Fireball Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball
Skeleton Barrel Fireball
Fireball
Royal Recruits
Royal Recruits Fireball Freeze Witch
Fireball Witch
Skeleton Barrel Royal Recruits Fireball Freeze Witch Royal Ghost

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