My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Balloon Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon Giant Skeleton
Giant Snowball
Skeleton Barrel Balloon
Zap
Skeleton Barrel Balloon
Barbarian Barrel
Skeleton Barrel Valkyrie Giant Skeleton Electro Wizard Magic Archer
The Log
Skeleton Barrel Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton Electro Wizard Magic Archer
Fireball
Skeleton Barrel Balloon Electro Wizard Magic Archer
Poison
Skeleton Barrel Balloon Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Balloon Electro Wizard Magic Archer
Rocket
Valkyrie Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Valkyrie Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Mini P.E.K.K.A Valkyrie Freeze Electro Wizard Magic Archer Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Mini P.E.K.K.A Valkyrie Freeze

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mini P.E.K.K.A Valkyrie Freeze Balloon Giant Skeleton Magic Archer
Mini P.E.K.K.A
Skeleton Barrel Valkyrie Giant Skeleton Electro Wizard Magic Archer
Valkyrie
Balloon Skeleton Barrel Mini P.E.K.K.A Giant Skeleton Electro Wizard Magic Archer
Freeze
Balloon Skeleton Barrel
Balloon
Valkyrie Freeze Skeleton Barrel Giant Skeleton Electro Wizard Magic Archer
Giant Skeleton
Skeleton Barrel Mini P.E.K.K.A Valkyrie Balloon Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton Magic Archer
Magic Archer
Skeleton Barrel Mini P.E.K.K.A Valkyrie Balloon Giant Skeleton Electro Wizard

Defense Synergies 1 10

Skeleton Barrel
Mini P.E.K.K.A
Electro Wizard Valkyrie Freeze Magic Archer
Valkyrie
Mini P.E.K.K.A Freeze Electro Wizard Magic Archer
Freeze
Mini P.E.K.K.A Valkyrie Electro Wizard
Balloon
Giant Skeleton
Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Valkyrie Freeze Giant Skeleton Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Freeze Giant Skeleton Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Freeze Valkyrie Electro Wizard Magic Archer
Electro Wizard Freeze Magic Archer
Skeleton Barrel Valkyrie Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Freeze Giant Skeleton Magic Archer
Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Freeze Giant Skeleton Electro Wizard
Valkyrie Mini P.E.K.K.A Freeze Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Magic Archer
Valkyrie Freeze Giant Skeleton Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Valkyrie Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Skeleton Barrel Mini P.E.K.K.A Valkyrie Magic Archer
Giant Skeleton Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mini P.E.K.K.A Valkyrie
Skeleton Barrel Freeze Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie
Freeze Giant Skeleton Electro Wizard Mini P.E.K.K.A Valkyrie Magic Archer
Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie
Valkyrie Magic Archer
Electro Wizard Mini P.E.K.K.A Valkyrie Freeze Giant Skeleton Magic Archer
Valkyrie Mini P.E.K.K.A Freeze Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Valkyrie Freeze Giant Skeleton
Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Giant Skeleton Magic Archer
Skeleton Barrel Valkyrie Freeze Giant Skeleton
Valkyrie Magic Archer
Skeleton Barrel Freeze Magic Archer
Magic Archer
Skeleton Barrel Freeze Magic Archer
Skeleton Barrel
Mini P.E.K.K.A Electro Wizard
Skeleton Barrel Valkyrie Electro Wizard Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Freeze Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Magic Archer Skeleton Barrel
Freeze
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Electro Wizard Magic Archer
Skeleton Barrel Valkyrie Magic Archer
Giant Skeleton Magic Archer
Skeleton Barrel
Freeze Valkyrie Magic Archer
Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel Freeze
Mini P.E.K.K.A
Magic Archer
Freeze Electro Wizard Magic Archer
Giant Skeleton
Magic Archer
Skeleton Barrel Electro Wizard Freeze Magic Archer
Electro Wizard Magic Archer
Freeze
Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Giant Skeleton
Freeze Giant Skeleton Electro Wizard Magic Archer
Electro Wizard Magic Archer
Skeleton Barrel Freeze Giant Skeleton Electro Wizard Magic Archer

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