My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Goblin Cage Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Dark Prince Sparky
Giant Snowball
Bats Skeleton Barrel Guards
Zap
Bats Skeleton Barrel Guards Dark Prince Sparky
Barbarian Barrel
Skeleton Barrel Goblin Cage Guards Dark Prince Sparky
The Log
Skeleton Barrel Goblin Cage Guards Dark Prince Sparky
Earthquake
Goblin Cage Guards
Arrows
Bats Skeleton Barrel Guards
Royal Delivery
Bats Skeleton Barrel Goblin Cage Guards Dark Prince Sparky
Fireball
Skeleton Barrel Goblin Cage Sparky
Poison
Bats Skeleton Barrel Goblin Cage Guards Sparky
Lightning
Goblin Cage Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Guards Tornado Dark Prince Poison Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Guards Tornado Goblin Cage Dark Prince Poison Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Guards Tornado

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Goblin Cage Dark Prince Sparky
Skeleton Barrel
Bats Goblin Cage Guards Tornado Dark Prince Poison Sparky
Goblin Cage
Bats Skeleton Barrel Dark Prince
Guards
Skeleton Barrel
Tornado
Sparky Skeleton Barrel Dark Prince Poison
Dark Prince
Bats Skeleton Barrel Goblin Cage Tornado Poison Sparky
Poison
Skeleton Barrel Tornado Dark Prince
Sparky
Tornado Bats Skeleton Barrel Dark Prince

Defense Synergies 1 14

Bats
Goblin Cage Dark Prince Sparky
Skeleton Barrel
Goblin Cage
Bats Guards Tornado Poison Sparky
Guards
Goblin Cage Poison Sparky
Tornado
Sparky Goblin Cage Dark Prince Poison Sparky
Dark Prince
Bats Tornado Poison
Poison
Goblin Cage Guards Tornado Dark Prince Sparky
Sparky
Tornado Bats Goblin Cage Guards Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Cage Sparky
Sparky Bats Goblin Cage Dark Prince
Goblin Cage Tornado Sparky Bats Dark Prince
Goblin Cage Sparky Bats Guards Dark Prince
Goblin Cage Tornado Dark Prince Poison Sparky
Tornado Bats Guards Dark Prince
Bats Tornado Goblin Cage Poison
Skeleton Barrel Goblin Cage Poison Sparky
Sparky Goblin Cage Tornado
Guards Tornado Dark Prince Sparky
Bats Guards Poison Tornado Dark Prince
Bats Tornado Poison
Goblin Cage Sparky Bats Guards Dark Prince
Sparky Bats Goblin Cage Guards Tornado Dark Prince Poison
Sparky Goblin Cage
Tornado Goblin Cage Sparky
Sparky Bats Goblin Cage Tornado Dark Prince Poison
Goblin Cage Bats Guards Tornado Dark Prince
Goblin Cage Tornado Poison Bats Guards Dark Prince
Sparky Goblin Cage Tornado
Dark Prince Bats Guards Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Dark Prince Sparky
Poison Skeleton Barrel
Guards Bats Goblin Cage Dark Prince Sparky
Guards Dark Prince Bats Goblin Cage Tornado Sparky
Goblin Cage Guards Dark Prince Sparky
Poison Bats Skeleton Barrel Tornado
Guards Dark Prince Sparky Bats Goblin Cage
Goblin Cage Dark Prince Sparky
Goblin Cage Bats Tornado Dark Prince Poison Sparky
Goblin Cage Guards Sparky
Bats Goblin Cage Guards Dark Prince Sparky
Goblin Cage Guards Tornado Dark Prince Poison
Dark Prince Goblin Cage Guards Sparky
Goblin Cage Sparky
Guards Sparky Bats Goblin Cage Tornado Dark Prince Poison
Bats Poison Goblin Cage Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Guards Sparky
Poison Skeleton Barrel Tornado
Skeleton Barrel Poison Sparky
Skeleton Barrel Guards Dark Prince Poison Sparky
Poison Dark Prince Sparky
Poison Bats Skeleton Barrel Tornado
Tornado Poison Sparky
Poison Skeleton Barrel Tornado
Poison Skeleton Barrel Tornado
Bats Guards Tornado Poison Sparky
Poison Skeleton Barrel Tornado Dark Prince Sparky
Poison Tornado
Poison Skeleton Barrel Sparky
Skeleton Barrel Poison
Skeleton Barrel Poison Sparky
Skeleton Barrel Poison Sparky
Skeleton Barrel Poison Sparky
Tornado Poison Sparky
Bats Sparky
Skeleton Barrel Dark Prince Poison Sparky
Skeleton Barrel Tornado Poison
Poison Sparky
Tornado Poison
Tornado Sparky
Skeleton Barrel Poison
Tornado Poison Dark Prince Sparky
Poison Skeleton Barrel Tornado Sparky
Skeleton Barrel Tornado Poison Sparky
Poison Skeleton Barrel Tornado Sparky
Poison Bats Tornado Sparky
Bats Skeleton Barrel Guards Poison
Sparky
Poison Sparky
Poison Sparky
Sparky
Poison Sparky
Skeleton Barrel Bats Guards Dark Prince
Poison Tornado
Poison Dark Prince Sparky
Skeleton Barrel Poison
Tornado Poison Sparky
Dark Prince Sparky
Bats Guards Tornado Poison Sparky
Bats Tornado Poison
Poison Skeleton Barrel Tornado Dark Prince Sparky

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