My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Goblin Barrel Skeleton Army Baby Dragon
Zap
Skeleton Barrel Firecracker Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army
The Log
Skeleton Barrel Firecracker Royal Giant Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Baby Dragon
Fireball
Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Baby Dragon
Poison
Skeleton Barrel Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Goblin Barrel Skeleton Army

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Royal Giant Fireball Goblin Barrel Mini P.E.K.K.A
Firecracker
Skeleton Barrel Royal Giant Mini P.E.K.K.A Goblin Barrel Baby Dragon
Royal Giant
Skeleton Barrel Firecracker Fireball Goblin Barrel Baby Dragon
Fireball
Skeleton Barrel Royal Giant Baby Dragon
Mini P.E.K.K.A
Skeleton Barrel Firecracker Baby Dragon
Goblin Barrel
Skeleton Barrel Royal Giant Firecracker Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Firecracker Royal Giant Fireball Mini P.E.K.K.A Goblin Barrel

Defense Synergies 0 7

Skeleton Barrel
Fireball
Firecracker
Mini P.E.K.K.A Skeleton Army Baby Dragon
Royal Giant
Fireball
Skeleton Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Fireball Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Firecracker Mini P.E.K.K.A
Baby Dragon
Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Firecracker
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Fireball
Fireball Skeleton Army Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Fireball Firecracker Skeleton Army Baby Dragon
Baby Dragon Firecracker Fireball
Mini P.E.K.K.A
Skeleton Army Firecracker Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Skeleton Barrel Firecracker Mini P.E.K.K.A Baby Dragon
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Firecracker Fireball Skeleton Barrel Baby Dragon
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Firecracker Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Fireball
Firecracker Fireball Skeleton Army Baby Dragon
Skeleton Army Firecracker Fireball Mini P.E.K.K.A Baby Dragon
Firecracker Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Baby Dragon
Firecracker Fireball Skeleton Barrel Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Skeleton Barrel Baby Dragon
Firecracker Baby Dragon
Fireball Skeleton Barrel Firecracker Baby Dragon
Fireball Skeleton Barrel Firecracker
Fireball Mini P.E.K.K.A
Firecracker Skeleton Barrel Fireball
Fireball Firecracker Baby Dragon
Skeleton Barrel Firecracker Fireball Baby Dragon
Skeleton Barrel Firecracker Fireball Baby Dragon
Skeleton Barrel Firecracker Fireball Baby Dragon
Skeleton Barrel Firecracker Fireball Baby Dragon
Skeleton Barrel Firecracker Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Skeleton Barrel Firecracker Fireball Mini P.E.K.K.A Baby Dragon
Skeleton Barrel Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Skeleton Barrel Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Skeleton Barrel Baby Dragon
Fireball Skeleton Barrel Baby Dragon
Fireball Skeleton Barrel Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Skeleton Barrel Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball
Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Fireball Skeleton Army
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Mini P.E.K.K.A Baby Dragon
Skeleton Barrel Firecracker Fireball Baby Dragon
Fireball
Firecracker
Firecracker Fireball Baby Dragon
Firecracker Fireball
Skeleton Barrel Firecracker Fireball Baby Dragon

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