My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Bandit
Giant Snowball
Skeleton Barrel Battle Ram Witch
Zap
Skeleton Barrel Firecracker Battle Ram Witch Bandit
Barbarian Barrel
Skeleton Barrel Firecracker Battle Ram Witch Bandit
The Log
Skeleton Barrel Firecracker Battle Ram Witch Bandit
Earthquake
Firecracker Witch
Arrows
Skeleton Barrel Firecracker Witch
Royal Delivery
Skeleton Barrel Firecracker Battle Ram Witch P.E.K.K.A Bandit
Fireball
Skeleton Barrel Firecracker Battle Ram Witch Bandit
Poison
Skeleton Barrel Firecracker Witch
Lightning
Battle Ram Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Earthquake Void Bandit Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Earthquake Void

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Battle Ram Witch Bandit
Firecracker
Skeleton Barrel Earthquake Battle Ram P.E.K.K.A Bandit
Earthquake
Firecracker Battle Ram P.E.K.K.A
Battle Ram
Bandit Skeleton Barrel Firecracker Earthquake Witch P.E.K.K.A
Void
Witch
Skeleton Barrel Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Earthquake Battle Ram Witch
Bandit
Battle Ram Skeleton Barrel Firecracker Witch

Defense Synergies 0 4

Skeleton Barrel
Firecracker
Earthquake P.E.K.K.A Bandit
Earthquake
Firecracker
Battle Ram
Void
Witch
Bandit
P.E.K.K.A
Firecracker
Bandit
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Firecracker Void
P.E.K.K.A Firecracker Witch Bandit
Witch P.E.K.K.A Void Bandit
Witch P.E.K.K.A Firecracker Bandit
Firecracker Earthquake P.E.K.K.A
Firecracker Earthquake Bandit
Firecracker Void Witch
Earthquake Skeleton Barrel Void P.E.K.K.A Bandit
Witch P.E.K.K.A
Firecracker Bandit
Witch Firecracker Earthquake Bandit
Firecracker Witch
P.E.K.K.A Earthquake Witch Bandit
Firecracker Earthquake Witch P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Firecracker Witch P.E.K.K.A
Firecracker Witch Bandit
Earthquake Witch Firecracker Bandit
P.E.K.K.A
Firecracker Earthquake Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch P.E.K.K.A Bandit
Void Bandit Skeleton Barrel Firecracker
P.E.K.K.A Bandit Witch
P.E.K.K.A Bandit
P.E.K.K.A Witch Bandit
Firecracker Skeleton Barrel Witch
P.E.K.K.A Void Witch Bandit
P.E.K.K.A
Void P.E.K.K.A Firecracker Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Void
P.E.K.K.A Witch Bandit
Firecracker Witch
Witch Firecracker P.E.K.K.A
Firecracker Earthquake Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Void Firecracker Bandit
Firecracker Void Skeleton Barrel Bandit
Earthquake Skeleton Barrel Void Bandit
Earthquake Skeleton Barrel Firecracker Void
Firecracker Earthquake
Firecracker Skeleton Barrel Witch
Firecracker Earthquake Witch
Earthquake Skeleton Barrel Firecracker
Void Skeleton Barrel Firecracker Bandit
Void
Firecracker Void Skeleton Barrel Earthquake Bandit
Void Firecracker
Earthquake Skeleton Barrel Firecracker Void Bandit
Earthquake Skeleton Barrel Firecracker Void Bandit
Earthquake Skeleton Barrel Firecracker
Earthquake Skeleton Barrel Firecracker Witch Bandit
Earthquake Skeleton Barrel Firecracker Bandit
Earthquake
Void Skeleton Barrel Firecracker Earthquake Bandit
Skeleton Barrel Firecracker Earthquake Witch
Earthquake Void
Void
Void
Earthquake Skeleton Barrel Void
Firecracker Earthquake Witch
Witch
Firecracker Void Skeleton Barrel Earthquake Witch Bandit
Void Skeleton Barrel Witch Bandit
Void Skeleton Barrel Firecracker Bandit
Firecracker Witch
Skeleton Barrel Firecracker Void Witch
Void
Void Earthquake Bandit
Void Firecracker
P.E.K.K.A
Firecracker Earthquake
Skeleton Barrel Earthquake Void Witch Bandit
Firecracker Witch
Void Firecracker
Skeleton Barrel Firecracker Earthquake
Void
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Void Witch
Void Skeleton Barrel Firecracker Witch Bandit

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