My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Royal Giant Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Royal Giant Goblin Giant
Barbarian Barrel
Skeletons Rascals Bomb Tower
The Log
Skeletons Rascals Royal Giant
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Electro Dragon
Fireball
Rascals Bomb Tower Electro Dragon
Poison
Rascals Bomb Tower Electro Dragon
Lightning
Bomb Tower Electro Dragon
Rocket
Rascals Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Electro Dragon

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Bomb Tower Rascals Electro Dragon Royal Giant Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Zap Bomb Tower Rascals

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Goblin Giant Royal Giant Electro Dragon
Rascals
Electro Dragon
Royal Giant
Lightning Zap Electro Dragon
Bomb Tower
Electro Dragon
Zap Rascals Royal Giant Goblin Giant
Lightning
Royal Giant Goblin Giant
Goblin Giant
Zap Electro Dragon Lightning

Defense Synergies 2 5

Skeletons
Zap Bomb Tower Electro Dragon
Zap
Bomb Tower Goblin Giant Skeletons Rascals Electro Dragon
Rascals
Zap
Royal Giant
Bomb Tower
Zap Skeletons
Electro Dragon
Skeletons Zap
Lightning
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Dragon Goblin Giant
Bomb Tower Skeletons Zap Rascals Electro Dragon
Bomb Tower Skeletons Rascals Electro Dragon Lightning
Bomb Tower Skeletons Rascals Electro Dragon
Lightning Bomb Tower
Skeletons Zap Rascals Bomb Tower Electro Dragon
Lightning Zap Rascals Bomb Tower Electro Dragon
Lightning Zap Rascals Bomb Tower Electro Dragon Goblin Giant
Skeletons Rascals Bomb Tower
Skeletons Rascals
Skeletons Zap Rascals Bomb Tower Electro Dragon Goblin Giant
Zap Rascals Electro Dragon
Bomb Tower Skeletons Zap Rascals Electro Dragon Lightning
Bomb Tower Zap Rascals Electro Dragon
Rascals Bomb Tower
Bomb Tower Zap Rascals Lightning
Bomb Tower Skeletons Rascals Electro Dragon
Bomb Tower Zap Rascals Electro Dragon
Zap Bomb Tower Rascals Electro Dragon
Bomb Tower
Rascals Bomb Tower Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Zap
Zap Bomb Tower Electro Dragon Lightning
Skeletons Zap Rascals Bomb Tower Electro Dragon Lightning Goblin Giant
Lightning Zap Rascals Goblin Giant
Skeletons Rascals Goblin Giant
Skeletons Zap Rascals Bomb Tower Electro Dragon Goblin Giant
Rascals Skeletons Bomb Tower Lightning Goblin Giant
Rascals Bomb Tower Goblin Giant
Zap Electro Dragon Lightning Skeletons Bomb Tower
Skeletons Goblin Giant
Rascals Bomb Tower Electro Dragon
Lightning Zap Goblin Giant
Rascals Lightning Skeletons Bomb Tower Goblin Giant
Rascals Bomb Tower Electro Dragon
Rascals Electro Dragon Skeletons Zap Bomb Tower Lightning Goblin Giant
Zap Rascals Bomb Tower Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Electro Dragon
Zap Electro Dragon
Lightning Electro Dragon Goblin Giant
Lightning Rascals
Zap
Zap Electro Dragon Goblin Giant
Zap Electro Dragon Lightning
Zap Electro Dragon Lightning
Lightning Electro Dragon
Lightning Zap Electro Dragon
Lightning Zap Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Zap
Lightning Zap Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning Zap Electro Dragon
Lightning Zap Electro Dragon
Lightning
Lightning
Lightning
Lightning Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon Lightning
Lightning Zap Electro Dragon
Lightning Zap
Lightning Zap Electro Dragon
Zap Electro Dragon Lightning
Lightning
Lightning Zap Electro Dragon
Zap Lightning Electro Dragon
Lightning
Zap Lightning Electro Dragon
Lightning Zap Electro Dragon
Lightning Rascals Electro Dragon
Zap Electro Dragon Lightning
Lightning Zap
Electro Dragon
Zap Electro Dragon Rascals Lightning
Zap Electro Dragon Lightning
Electro Dragon Lightning Zap Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: