My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Baby Dragon Princess Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Baby Dragon Princess Ram Rider
Zap
Skeletons Firecracker Princess Ram Rider
Barbarian Barrel
Skeletons Knight Firecracker Princess
The Log
Skeletons Firecracker Princess Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Princess
Royal Delivery
Skeletons Knight Firecracker Baby Dragon Princess Ram Rider
Fireball
Firecracker Baby Dragon Princess Ram Rider
Poison
Firecracker Princess
Lightning
Knight Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Firecracker Princess Baby Dragon Golden Knight Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Ram Rider Knight Baby Dragon Princess
Knight
Firecracker Baby Dragon Princess Zap Ram Rider
Firecracker
Zap Knight Baby Dragon Princess Ram Rider
Baby Dragon
Knight Zap Firecracker Ram Rider
Princess
Knight Zap Firecracker
Ram Rider
Zap Knight Firecracker Baby Dragon Golden Knight
Golden Knight
Ram Rider

Defense Synergies 2 17

Skeletons
Zap Knight Firecracker Baby Dragon Princess Ram Rider
Zap
Skeletons Knight Firecracker Baby Dragon Princess Ram Rider Golden Knight
Knight
Firecracker Princess Skeletons Zap Baby Dragon
Firecracker
Knight Skeletons Zap Baby Dragon Princess Golden Knight
Baby Dragon
Skeletons Zap Knight Firecracker
Princess
Knight Skeletons Zap Firecracker Golden Knight
Ram Rider
Skeletons Zap
Golden Knight
Zap Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Baby Dragon Ram Rider Golden Knight
Skeletons Zap Knight Firecracker Ram Rider
Ram Rider Skeletons Knight
Skeletons Knight Firecracker Ram Rider
Firecracker Princess
Skeletons Zap Firecracker Baby Dragon
Ram Rider Zap Firecracker Baby Dragon Princess
Zap Baby Dragon Ram Rider Golden Knight
Skeletons Princess
Knight Skeletons Firecracker
Skeletons Zap Knight Firecracker Baby Dragon Princess Ram Rider
Zap Firecracker Baby Dragon Princess Ram Rider
Skeletons Zap Knight Ram Rider
Zap Firecracker Baby Dragon Princess Golden Knight
Knight Ram Rider
Zap Ram Rider
Skeletons Knight Firecracker
Zap Knight Firecracker Baby Dragon Ram Rider Golden Knight
Zap Baby Dragon Knight Firecracker Princess Ram Rider
Ram Rider
Knight Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight Firecracker Baby Dragon
Skeletons Zap Knight Ram Rider Golden Knight
Zap Knight Ram Rider
Skeletons Knight Ram Rider
Firecracker Skeletons Zap Baby Dragon Princess Ram Rider
Skeletons Knight Ram Rider
Knight
Zap Skeletons Knight Firecracker Baby Dragon
Skeletons
Knight Golden Knight
Zap
Skeletons Knight Ram Rider Golden Knight
Firecracker Baby Dragon Princess
Skeletons Zap Knight Firecracker Baby Dragon Golden Knight
Zap Firecracker Baby Dragon Princess Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Baby Dragon Golden Knight
Firecracker Zap Baby Dragon Princess Ram Rider Golden Knight
Baby Dragon
Knight Firecracker
Zap Firecracker Baby Dragon
Firecracker Zap Baby Dragon Princess Ram Rider
Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess Ram Rider
Zap Firecracker Ram Rider Golden Knight
Firecracker Zap Knight Princess Ram Rider Golden Knight
Zap Firecracker Baby Dragon Princess
Knight Firecracker Baby Dragon Princess Golden Knight
Firecracker Baby Dragon Princess
Princess Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Princess Golden Knight
Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess Golden Knight
Baby Dragon
Princess
Zap Baby Dragon
Zap Firecracker Baby Dragon Princess
Firecracker Zap Baby Dragon Princess Ram Rider Golden Knight
Zap Baby Dragon Princess Ram Rider Golden Knight
Zap Firecracker Baby Dragon Golden Knight
Zap Firecracker Baby Dragon Princess
Zap Firecracker
Zap
Zap Firecracker Princess
Firecracker Princess
Zap Princess
Zap Firecracker Baby Dragon Princess Ram Rider
Knight Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess
Zap
Firecracker
Zap Firecracker Baby Dragon Princess Golden Knight
Firecracker Zap Princess
Zap Firecracker Baby Dragon Princess Golden Knight
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: