My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Dart Goblin Goblin Barrel
Zap
Skeletons Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Knight Dart Goblin Goblin Barrel
The Log
Skeletons Dart Goblin Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Knight Dart Goblin Goblin Barrel
Fireball
Dart Goblin Goblin Barrel
Poison
Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Dart Goblin Goblin Barrel Void Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Void Knight Dart Goblin Mega Knight
Knight
Dart Goblin Goblin Barrel Zap Fireball
Dart Goblin
Knight Goblin Barrel Zap Mega Knight
Fireball
Zap Knight Mega Knight
Goblin Barrel
Knight Dart Goblin Mega Knight
Void
Zap
Mega Knight
Zap Dart Goblin Fireball Goblin Barrel

Defense Synergies 4 8

Skeletons
Dart Goblin Zap Knight
Zap
Fireball Mega Knight Skeletons Knight Dart Goblin Void
Knight
Dart Goblin Skeletons Zap Fireball
Dart Goblin
Skeletons Knight Zap Mega Knight
Fireball
Zap Knight Mega Knight
Goblin Barrel
Void
Zap
Mega Knight
Zap Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball Void
Skeletons Zap Knight Dart Goblin Mega Knight
Mega Knight Skeletons Knight Dart Goblin Void
Skeletons Knight Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Skeletons Zap Dart Goblin Mega Knight
Dart Goblin Zap Fireball Void
Zap Dart Goblin Fireball Void Mega Knight
Skeletons
Knight Skeletons Dart Goblin Mega Knight
Dart Goblin Skeletons Zap Knight Fireball Mega Knight
Zap Dart Goblin Fireball
Mega Knight Skeletons Zap Knight Fireball
Fireball Mega Knight Zap Dart Goblin
Knight Mega Knight
Zap Fireball Mega Knight
Mega Knight Skeletons Knight Fireball
Fireball Mega Knight Zap Knight Dart Goblin
Zap Knight Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Knight Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Zap Fireball Void
Fireball Void Zap Knight Mega Knight
Mega Knight Skeletons Zap Knight
Mega Knight Zap Knight Fireball
Skeletons Knight Mega Knight
Fireball Skeletons Zap Dart Goblin
Skeletons Knight Dart Goblin Fireball Void
Mega Knight Knight
Zap Void Mega Knight Skeletons Knight Fireball
Skeletons Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Zap Fireball Void
Mega Knight Skeletons Knight Fireball
Dart Goblin Fireball Mega Knight
Skeletons Zap Knight Dart Goblin Fireball
Mega Knight Zap Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Dart Goblin
Fireball Void Zap Dart Goblin
Dart Goblin Fireball Void
Knight Dart Goblin Fireball Void
Fireball Zap Mega Knight
Fireball Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Void Zap Dart Goblin
Fireball Void
Void Zap Knight Dart Goblin Fireball
Fireball Void Zap Dart Goblin
Knight Dart Goblin Fireball Void
Dart Goblin Fireball Void
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Void Zap Dart Goblin Fireball Mega Knight
Zap Dart Goblin Fireball Mega Knight
Fireball Void Mega Knight
Fireball Void
Void
Zap Fireball Void
Zap Fireball Mega Knight
Fireball Void Zap Dart Goblin
Fireball Void Zap Mega Knight
Fireball Void Zap Dart Goblin
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Void
Fireball Void
Void Zap Dart Goblin Fireball Mega Knight
Zap Void Fireball
Mega Knight
Fireball
Zap Dart Goblin Fireball Void
Fireball Zap Dart Goblin
Fireball
Fireball Void Knight Dart Goblin Mega Knight
Zap Dart Goblin Fireball
Void Zap Fireball
Dart Goblin Mega Knight
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Void
Void Zap Dart Goblin Fireball Mega Knight

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