My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Zappies Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Zappies Princess
Zap
Skeletons Zappies Princess
Barbarian Barrel
Skeletons Valkyrie Zappies Princess
The Log
Skeletons Hog Rider Zappies Princess
Earthquake
Skeletons Hog Rider Zappies
Arrows
Skeletons Zappies Princess
Royal Delivery
Skeletons Valkyrie Hog Rider Zappies Princess
Fireball
Hog Rider Zappies Princess
Poison
Zappies Princess
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Arrows Princess Valkyrie Hog Rider Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider Valkyrie Zappies The Log Princess
Arrows
Zap Hog Rider
Valkyrie
Hog Rider Zap Zappies
Hog Rider
Zap Arrows Valkyrie The Log Zappies Princess
Zappies
Zap Valkyrie Hog Rider
The Log
Hog Rider Zap Princess
Princess
Zap Hog Rider The Log

Defense Synergies 0 15

Skeletons
Zap Zappies The Log Princess
Zap
Skeletons Arrows Valkyrie Zappies The Log Princess
Arrows
Zap Valkyrie
Valkyrie
Zap Arrows Zappies The Log Princess
Hog Rider
Zappies
Skeletons Zap Valkyrie The Log
The Log
Skeletons Zap Valkyrie Zappies Princess
Princess
Skeletons Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies The Log
Skeletons Zap Valkyrie Zappies The Log
Skeletons Valkyrie Zappies
Skeletons Valkyrie Zappies
Arrows Valkyrie The Log Princess
Arrows The Log Skeletons Zap Valkyrie Zappies
Zap Arrows Zappies Princess
Zap Arrows Valkyrie The Log
Zappies Skeletons Princess
Skeletons Valkyrie Zappies
Valkyrie Skeletons Zap Arrows Zappies The Log Princess
Arrows Zap Zappies Princess
Skeletons Zap Valkyrie Zappies The Log
Valkyrie Zap Arrows Zappies The Log Princess
Zappies
Zap Zappies The Log
Skeletons Arrows Valkyrie Zappies
Arrows Zap Valkyrie Zappies The Log
Zap Arrows Valkyrie The Log Zappies Princess
Zappies
Valkyrie Arrows Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Zappies
Zap Arrows Valkyrie The Log
Zappies Skeletons Zap Valkyrie The Log
Valkyrie Zap Zappies The Log
Skeletons Valkyrie Zappies
Arrows Skeletons Zap Zappies Princess
Skeletons Valkyrie Zappies
Valkyrie Zappies
Zap Skeletons Valkyrie Zappies The Log
Skeletons Zappies
Valkyrie Zappies
Zap Arrows Valkyrie The Log
Skeletons Valkyrie Zappies
Valkyrie Zappies Princess
Zappies Skeletons Zap Valkyrie The Log
Arrows Valkyrie Zap Zappies The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie The Log
Arrows Zap The Log Princess
Arrows The Log
Arrows Valkyrie The Log
Zap Arrows Valkyrie The Log
Arrows Zap Princess
Arrows The Log Princess
Arrows The Log Zap Princess
Arrows The Log Zap
Zap Arrows Valkyrie The Log Princess
Zap Arrows Princess
The Log Princess
Arrows Princess
Princess Zap Arrows The Log
Zap Arrows The Log Princess
Arrows The Log Princess
Arrows
Zap Arrows The Log Princess
Zap Arrows Valkyrie The Log Princess
The Log
Arrows Princess
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie Princess
Arrows The Log Zap Princess
Zap Arrows The Log Princess
Zap Arrows The Log
Zap Arrows Princess
Zap Zappies
Zap Arrows The Log
Zap Arrows Zappies Princess
Arrows The Log Princess
Zap Zappies Princess
Zap Arrows Zappies Princess
Arrows The Log
Valkyrie Princess
Arrows The Log Zap Princess
Zap Arrows
Zap Zappies The Log Princess
Zap Zappies Princess
Zap The Log Princess

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