My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Dark Prince
Giant Snowball
Skeletons Spear Goblins Dart Goblin Hog Rider
Zap
Skeletons Spear Goblins Firecracker Dart Goblin Dark Prince
Barbarian Barrel
Skeletons Spear Goblins Knight Firecracker Dart Goblin Dark Prince
The Log
Skeletons Spear Goblins Firecracker Dart Goblin Hog Rider Dark Prince
Earthquake
Skeletons Spear Goblins Firecracker Hog Rider
Arrows
Skeletons Spear Goblins Firecracker Dart Goblin
Royal Delivery
Skeletons Spear Goblins Knight Firecracker Dart Goblin Hog Rider Dark Prince
Fireball
Firecracker Dart Goblin Hog Rider
Poison
Spear Goblins Firecracker Dart Goblin
Lightning
Knight Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Knight Firecracker Dart Goblin Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Knight Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Firecracker Dart Goblin Dark Prince Mega Knight
Knight
Spear Goblins Firecracker Dart Goblin Hog Rider
Firecracker
Knight Hog Rider Spear Goblins Dart Goblin Dark Prince Mega Knight
Dart Goblin
Knight Spear Goblins Firecracker Hog Rider Dark Prince Mega Knight
Hog Rider
Spear Goblins Knight Firecracker Dart Goblin Dark Prince Mega Knight
Dark Prince
Spear Goblins Firecracker Dart Goblin Hog Rider
Mega Knight
Spear Goblins Firecracker Dart Goblin Hog Rider

Defense Synergies 4 13

Skeletons
Dart Goblin Spear Goblins Knight Firecracker Dark Prince
Spear Goblins
Knight Skeletons Firecracker Dart Goblin Dark Prince Mega Knight
Knight
Spear Goblins Firecracker Dart Goblin Skeletons
Firecracker
Knight Skeletons Spear Goblins Dart Goblin Dark Prince Mega Knight
Dart Goblin
Skeletons Knight Spear Goblins Firecracker Dark Prince Mega Knight
Hog Rider
Dark Prince
Skeletons Spear Goblins Firecracker Dart Goblin
Mega Knight
Spear Goblins Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Dart Goblin
Skeletons Knight Firecracker Dart Goblin Dark Prince Mega Knight
Mega Knight Skeletons Knight Dart Goblin Dark Prince
Skeletons Knight Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker Dark Prince Mega Knight
Skeletons Spear Goblins Firecracker Dart Goblin Dark Prince Mega Knight
Dart Goblin Spear Goblins Firecracker
Dart Goblin Mega Knight
Skeletons
Knight Skeletons Spear Goblins Firecracker Dart Goblin Dark Prince Mega Knight
Dart Goblin Skeletons Spear Goblins Knight Firecracker Dark Prince Mega Knight
Spear Goblins Firecracker Dart Goblin
Mega Knight Skeletons Knight Dark Prince
Mega Knight Firecracker Dart Goblin Dark Prince
Knight Mega Knight
Mega Knight
Mega Knight Skeletons Knight Firecracker Dark Prince
Mega Knight Spear Goblins Knight Firecracker Dart Goblin Dark Prince
Spear Goblins Knight Firecracker Dart Goblin Dark Prince Mega Knight
Dart Goblin
Dark Prince Mega Knight Spear Goblins Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Spear Goblins Dark Prince
Knight Firecracker Mega Knight
Mega Knight Skeletons Spear Goblins Knight Dark Prince
Dark Prince Mega Knight Knight
Skeletons Knight Dark Prince Mega Knight
Firecracker Skeletons Dart Goblin
Dark Prince Skeletons Spear Goblins Knight Dart Goblin
Mega Knight Knight Dark Prince
Mega Knight Skeletons Spear Goblins Knight Firecracker Dark Prince
Skeletons Dart Goblin
Mega Knight Knight Dart Goblin Dark Prince
Mega Knight Dark Prince
Dark Prince Mega Knight Skeletons Knight
Firecracker Dart Goblin Mega Knight
Skeletons Spear Goblins Knight Firecracker Dart Goblin Dark Prince
Mega Knight Firecracker Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Dart Goblin Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Spear Goblins Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Knight Dart Goblin Dark Prince
Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Spear Goblins Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker Dart Goblin Mega Knight
Mega Knight
Firecracker Dark Prince Mega Knight
Firecracker Dart Goblin
Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Spear Goblins Dart Goblin Dark Prince
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince Mega Knight

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