My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Hogs Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Cannon Royal Hogs Goblin Barrel
Zap
Skeletons Spear Goblins Cannon Royal Hogs Goblin Barrel
Barbarian Barrel
Skeletons Spear Goblins Cannon Royal Hogs Goblin Barrel
The Log
Skeletons Spear Goblins Cannon Royal Hogs Goblin Barrel
Earthquake
Skeletons Spear Goblins Cannon Royal Hogs Goblin Barrel
Arrows
Skeletons Spear Goblins Royal Hogs Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Royal Hogs Goblin Barrel
Fireball
Cannon Royal Hogs Goblin Barrel
Poison
Spear Goblins Cannon Royal Hogs
Lightning
Cannon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Cannon Goblin Barrel Tornado Void Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Cannon Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Royal Hogs Mega Knight
Cannon
Royal Hogs
Spear Goblins Goblin Barrel Mega Knight
Goblin Barrel
Spear Goblins Royal Hogs Mega Knight
Tornado
Mega Knight
Void
Mega Knight
Spear Goblins Royal Hogs Goblin Barrel Tornado

Defense Synergies 1 5

Skeletons
Cannon Spear Goblins Tornado
Spear Goblins
Skeletons Cannon Mega Knight
Cannon
Skeletons Spear Goblins
Royal Hogs
Goblin Barrel
Tornado
Skeletons Mega Knight
Void
Mega Knight
Spear Goblins Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Void
Skeletons Cannon Mega Knight
Cannon Tornado Mega Knight Skeletons Void
Cannon Skeletons Mega Knight
Tornado Mega Knight
Tornado Skeletons Spear Goblins Cannon Mega Knight
Tornado Spear Goblins Cannon Void
Cannon Void Mega Knight
Cannon Skeletons Tornado
Tornado Skeletons Spear Goblins Cannon Mega Knight
Skeletons Spear Goblins Cannon Tornado Mega Knight
Spear Goblins Tornado
Cannon Mega Knight Skeletons
Mega Knight Cannon Tornado
Cannon Mega Knight
Tornado Cannon Mega Knight
Mega Knight Skeletons Cannon Tornado
Cannon Mega Knight Spear Goblins Tornado
Tornado Spear Goblins Cannon Mega Knight
Cannon Tornado
Mega Knight Spear Goblins Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Void
Void Mega Knight
Mega Knight Skeletons Spear Goblins
Mega Knight Tornado
Skeletons Cannon Mega Knight
Skeletons Tornado
Skeletons Spear Goblins Void
Mega Knight
Void Mega Knight Skeletons Spear Goblins Tornado
Skeletons Cannon
Mega Knight
Mega Knight Tornado Void
Mega Knight Skeletons Cannon
Cannon Mega Knight
Skeletons Spear Goblins Tornado
Mega Knight Cannon
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Tornado
Void
Void
Mega Knight
Spear Goblins Tornado
Tornado
Tornado
Void Tornado
Tornado Void
Void Tornado
Void Tornado
Void
Void
Spear Goblins
Mega Knight
Tornado
Void Mega Knight
Tornado Mega Knight
Void Mega Knight
Tornado Void
Void Tornado
Void
Tornado Mega Knight
Void Tornado
Void Tornado Mega Knight
Void Tornado
Tornado
Void
Void
Void Mega Knight
Void
Mega Knight
Spear Goblins Void
Tornado
Void Mega Knight
Void Tornado
Mega Knight
Tornado
Tornado Void
Void Tornado Mega Knight

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