My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Miner
Giant Snowball
Skeletons Balloon Miner
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Knight Bomb Tower Executioner
The Log
Skeletons
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Knight Balloon Executioner Miner
Fireball
Bomb Tower Balloon Executioner
Poison
Bomb Tower Balloon Executioner
Lightning
Knight Bomb Tower Balloon Executioner
Rocket
Bomb Tower Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Tornado Miner Bomb Tower Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Balloon Knight Tornado Executioner Miner
Knight
Balloon Executioner Giant Snowball Miner
Bomb Tower
Tornado
Executioner Giant Snowball Balloon
Balloon
Giant Snowball Knight Miner Tornado Executioner
Executioner
Knight Tornado Giant Snowball Balloon Miner
Miner
Balloon Giant Snowball Knight Executioner

Defense Synergies 4 10

Skeletons
Giant Snowball Knight Bomb Tower Tornado Executioner
Giant Snowball
Skeletons Knight Bomb Tower Executioner Miner
Knight
Bomb Tower Executioner Skeletons Giant Snowball Tornado
Bomb Tower
Knight Tornado Skeletons Giant Snowball
Tornado
Bomb Tower Executioner Skeletons Knight
Balloon
Executioner
Knight Tornado Skeletons Giant Snowball
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Bomb Tower Skeletons Knight Executioner
Bomb Tower Tornado Skeletons Giant Snowball Knight Executioner
Bomb Tower Skeletons Knight
Bomb Tower Tornado
Tornado Skeletons Giant Snowball Bomb Tower Executioner
Giant Snowball Tornado Bomb Tower Executioner
Bomb Tower
Skeletons Bomb Tower Tornado
Knight Tornado Skeletons Giant Snowball Miner
Executioner Skeletons Giant Snowball Knight Bomb Tower Tornado
Executioner Giant Snowball Tornado
Bomb Tower Skeletons Giant Snowball Knight
Bomb Tower Executioner Giant Snowball Tornado
Knight Bomb Tower
Bomb Tower Tornado Giant Snowball
Bomb Tower Skeletons Knight Tornado Executioner
Bomb Tower Giant Snowball Knight Tornado Executioner
Giant Snowball Bomb Tower Tornado Executioner Knight
Bomb Tower Tornado
Giant Snowball Knight Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball
Giant Snowball Knight Bomb Tower Executioner Miner
Skeletons Knight Bomb Tower
Knight Tornado
Skeletons Knight Executioner
Executioner Skeletons Giant Snowball Bomb Tower Tornado
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Giant Snowball Knight Bomb Tower Tornado
Skeletons
Knight Bomb Tower
Giant Snowball Tornado
Skeletons Knight Bomb Tower Executioner
Bomb Tower Executioner
Skeletons Knight Bomb Tower Tornado Executioner
Executioner Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Tornado Executioner Miner
Miner
Knight
Executioner Giant Snowball
Executioner Giant Snowball Tornado
Tornado Executioner
Giant Snowball Tornado Executioner
Miner Giant Snowball Tornado
Giant Snowball Tornado
Miner Knight Tornado
Giant Snowball Tornado Executioner
Giant Snowball Knight Executioner Miner
Giant Snowball
Giant Snowball Executioner
Executioner
Giant Snowball Tornado
Giant Snowball Executioner
Giant Snowball Tornado Miner
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Executioner
Miner Giant Snowball Tornado Executioner
Giant Snowball Tornado Miner
Miner Tornado
Giant Snowball Tornado Executioner
Giant Snowball
Giant Snowball
Giant Snowball Miner
Giant Snowball
Giant Snowball
Giant Snowball Tornado Executioner
Miner Knight Executioner
Giant Snowball Executioner
Giant Snowball Tornado
Executioner
Giant Snowball Tornado
Giant Snowball Tornado Executioner
Giant Snowball Tornado Executioner Miner

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