My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Electro Dragon Giant Skeleton Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Giant Skeleton
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elixir Golem Giant Skeleton Magic Archer
The Log
Skeletons Firecracker Elixir Golem Giant Skeleton
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem Electro Dragon Giant Skeleton Magic Archer Mother Witch
Fireball
Firecracker Elixir Golem Electro Dragon Magic Archer Mother Witch
Poison
Firecracker Elixir Golem Electro Dragon Magic Archer Mother Witch
Lightning
Electro Dragon Magic Archer Mother Witch
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Firecracker Elixir Golem Magic Archer Mother Witch Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Firecracker Elixir Golem

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Firecracker Elixir Golem Electro Dragon Giant Skeleton Magic Archer Mother Witch
Firecracker
Elixir Golem Giant Snowball Giant Skeleton
Elixir Golem
Firecracker Giant Snowball Electro Dragon Magic Archer Mother Witch
Electro Dragon
Giant Snowball Elixir Golem Giant Skeleton Magic Archer Mother Witch
Giant Skeleton
Giant Snowball Firecracker Electro Dragon Magic Archer Mother Witch
Magic Archer
Giant Snowball Elixir Golem Electro Dragon Giant Skeleton Mother Witch
Mother Witch
Giant Snowball Elixir Golem Electro Dragon Giant Skeleton Magic Archer

Defense Synergies 0 16

Skeletons
Giant Snowball Firecracker Electro Dragon Giant Skeleton Magic Archer
Giant Snowball
Skeletons Firecracker Electro Dragon Giant Skeleton Magic Archer Mother Witch
Firecracker
Skeletons Giant Snowball Electro Dragon Giant Skeleton
Elixir Golem
Electro Dragon
Skeletons Giant Snowball Firecracker Giant Skeleton
Giant Skeleton
Skeletons Giant Snowball Firecracker Electro Dragon Magic Archer Mother Witch
Magic Archer
Skeletons Giant Snowball Giant Skeleton Mother Witch
Mother Witch
Giant Snowball Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Magic Archer
Skeletons Firecracker Electro Dragon
Skeletons Giant Snowball Electro Dragon Giant Skeleton
Skeletons Firecracker Electro Dragon
Firecracker Giant Skeleton
Skeletons Giant Snowball Firecracker Electro Dragon Magic Archer Mother Witch
Giant Snowball Firecracker Electro Dragon Magic Archer
Electro Dragon Giant Skeleton Magic Archer
Skeletons
Skeletons Giant Snowball Firecracker Giant Skeleton
Mother Witch Skeletons Giant Snowball Firecracker Electro Dragon Giant Skeleton Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer
Skeletons Giant Snowball Electro Dragon Giant Skeleton
Giant Snowball Firecracker Electro Dragon Magic Archer
Giant Snowball
Skeletons Firecracker Electro Dragon
Giant Snowball Firecracker Electro Dragon Magic Archer
Giant Snowball Firecracker Electro Dragon Giant Skeleton Magic Archer Mother Witch
Giant Snowball Firecracker Electro Dragon Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Giant Skeleton
Giant Snowball Firecracker Electro Dragon Magic Archer
Giant Skeleton Skeletons Electro Dragon
Giant Skeleton
Giant Skeleton Skeletons
Firecracker Mother Witch Skeletons Giant Snowball Electro Dragon Magic Archer
Skeletons Giant Skeleton
Giant Skeleton
Electro Dragon Giant Skeleton Skeletons Giant Snowball Firecracker Magic Archer
Skeletons
Electro Dragon Giant Skeleton
Giant Snowball Giant Skeleton
Giant Skeleton Skeletons
Firecracker Electro Dragon Magic Archer
Electro Dragon Skeletons Firecracker Giant Skeleton Magic Archer
Giant Snowball Firecracker Electro Dragon Giant Skeleton Magic Archer Mother Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Electro Dragon Giant Skeleton
Firecracker Giant Snowball Electro Dragon Magic Archer
Electro Dragon Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Giant Snowball Firecracker Magic Archer
Firecracker Mother Witch Giant Snowball Electro Dragon Magic Archer
Firecracker Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer
Giant Snowball Firecracker Electro Dragon
Giant Snowball Electro Dragon
Firecracker Electro Dragon Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer
Giant Snowball Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer
Magic Archer Firecracker Electro Dragon
Giant Snowball
Giant Snowball Firecracker Electro Dragon Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer Mother Witch
Giant Skeleton Magic Archer
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Firecracker Mother Witch Electro Dragon Magic Archer
Firecracker Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Firecracker Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer Mother Witch
Electro Dragon Giant Snowball Firecracker
Giant Snowball
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer
Giant Skeleton
Giant Snowball Firecracker Magic Archer
Electro Dragon Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Giant Snowball Firecracker Electro Dragon Magic Archer
Giant Snowball Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Giant Snowball Firecracker Giant Skeleton Magic Archer
Firecracker Giant Snowball Electro Dragon Magic Archer
Electro Dragon Giant Snowball Firecracker Giant Skeleton Magic Archer
Firecracker Electro Dragon

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