My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Fisherman
Barbarian Barrel
Skeletons Tesla
The Log
Skeletons Fisherman
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Fisherman
Fireball
Tesla Fisherman
Poison
Fisherman
Lightning
Tesla Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Royal Delivery Fisherman Tesla Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Royal Delivery

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Tesla
Rocket
Mirror
Mirror
The Log Rocket Poison
Poison
Mirror The Log
The Log
Mirror Poison Fisherman
Fisherman
The Log

Defense Synergies 5 11

Skeletons
Tesla Fisherman Royal Delivery Poison The Log
Royal Delivery
Mirror Skeletons Tesla The Log
Tesla
Skeletons Mirror The Log Royal Delivery Poison
Rocket
The Log
Mirror
Royal Delivery Tesla Poison The Log
Poison
Skeletons Tesla Mirror The Log
The Log
Tesla Skeletons Royal Delivery Rocket Mirror Poison Fisherman
Fisherman
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla The Log
Skeletons Royal Delivery Tesla The Log Fisherman
Tesla Rocket Fisherman Skeletons Royal Delivery
Tesla Skeletons Fisherman
Royal Delivery Rocket Poison The Log
Royal Delivery The Log Skeletons Tesla
Tesla Rocket Royal Delivery Poison
Rocket Tesla Poison The Log
Tesla Skeletons Fisherman
Skeletons Royal Delivery Tesla Fisherman
Poison Skeletons Royal Delivery Tesla The Log Fisherman
Tesla Royal Delivery Poison
Tesla Skeletons Royal Delivery Rocket The Log
Rocket Royal Delivery Tesla Poison The Log
Tesla
Rocket Royal Delivery Tesla The Log Fisherman
Tesla Skeletons Royal Delivery Poison Fisherman
Royal Delivery Tesla The Log Fisherman
Royal Delivery Poison The Log Tesla Fisherman
Tesla Fisherman
Royal Delivery Tesla Poison The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Tesla Fisherman
Royal Delivery Poison Tesla Rocket The Log Fisherman
Royal Delivery Skeletons Rocket The Log Fisherman
Rocket Royal Delivery Tesla The Log Fisherman
Skeletons Royal Delivery Tesla Fisherman
Royal Delivery Rocket Poison Skeletons Tesla
Royal Delivery Rocket Skeletons Tesla
Royal Delivery Tesla Fisherman
Royal Delivery Rocket Skeletons Poison The Log
Skeletons Royal Delivery Tesla
Tesla
Rocket Royal Delivery Poison The Log
Royal Delivery Rocket Skeletons Tesla
Tesla
Tesla Skeletons Royal Delivery Rocket Poison The Log Fisherman
Poison Royal Delivery Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket The Log
Poison The Log Fisherman
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Poison Rocket
Poison The Log
Poison The Log
Poison The Log Fisherman
Rocket Poison Fisherman
Rocket Poison The Log Fisherman
Poison Rocket
Rocket Poison The Log Fisherman
Rocket Poison Fisherman
Poison The Log Fisherman
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison
Rocket Fisherman
Rocket Poison The Log Fisherman
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison
Rocket The Log Fisherman
Rocket Poison The Log
Poison The Log
Fisherman
Poison The Log Fisherman
Poison The Log Fisherman
Rocket Poison The Log Fisherman
Poison
Rocket Poison
Poison Rocket The Log
Rocket Poison
Rocket Poison The Log
Rocket
Rocket Poison
The Log
Poison Rocket
The Log Poison
Rocket Poison
Rocket Poison The Log
Rocket Poison
Poison Rocket The Log

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