My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Royal Giant Little Prince
Barbarian Barrel
Skeletons Knight Electro Wizard Magic Archer Little Prince
The Log
Skeletons Royal Giant Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Knight Electro Wizard Magic Archer Little Prince
Fireball
Electro Wizard Magic Archer Little Prince
Poison
Electro Wizard Magic Archer Little Prince
Lightning
Knight Electro Wizard Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Knight Little Prince Fireball Electro Wizard Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Knight Little Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Fireball Barbarian Barrel Electro Wizard Magic Archer Little Prince
Royal Giant
Fireball Barbarian Barrel Electro Wizard Magic Archer
Fireball
Royal Giant Knight Electro Wizard Magic Archer Little Prince
Barbarian Barrel
Royal Giant Knight
Electro Wizard
Knight Royal Giant Fireball Magic Archer
Magic Archer
Knight Royal Giant Fireball Electro Wizard
Little Prince
Knight Fireball

Defense Synergies 4 14

Skeletons
Knight Barbarian Barrel Electro Wizard Magic Archer Little Prince
Knight
Electro Wizard Magic Archer Little Prince Skeletons Fireball Barbarian Barrel
Royal Giant
Fireball
Barbarian Barrel Knight Electro Wizard Little Prince
Barbarian Barrel
Fireball Skeletons Knight Electro Wizard Magic Archer Little Prince
Electro Wizard
Knight Skeletons Fireball Barbarian Barrel Magic Archer Little Prince
Magic Archer
Knight Skeletons Barbarian Barrel Electro Wizard
Little Prince
Knight Skeletons Fireball Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel Electro Wizard Magic Archer
Skeletons Knight Electro Wizard
Skeletons Knight Electro Wizard
Skeletons Knight Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Electro Wizard Magic Archer
Electro Wizard Fireball Magic Archer Little Prince
Fireball Barbarian Barrel Electro Wizard Magic Archer
Skeletons
Knight Skeletons Barbarian Barrel Electro Wizard Little Prince
Electro Wizard Skeletons Knight Fireball Barbarian Barrel Magic Archer
Fireball Electro Wizard Magic Archer
Skeletons Knight Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard Magic Archer
Knight Electro Wizard
Fireball Electro Wizard
Skeletons Knight Fireball Electro Wizard
Fireball Knight Barbarian Barrel Electro Wizard Magic Archer Little Prince
Barbarian Barrel Knight Fireball Electro Wizard Magic Archer Little Prince
Electro Wizard
Knight Fireball Barbarian Barrel Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Knight Barbarian Barrel Magic Archer
Skeletons Knight Electro Wizard
Knight Fireball Barbarian Barrel Electro Wizard
Skeletons Knight
Fireball Skeletons Electro Wizard Magic Archer
Skeletons Knight Fireball Electro Wizard
Knight
Electro Wizard Skeletons Knight Fireball Barbarian Barrel Magic Archer
Skeletons
Knight
Fireball Electro Wizard
Skeletons Knight Fireball
Fireball Magic Archer
Electro Wizard Skeletons Knight Fireball Barbarian Barrel Magic Archer Little Prince
Fireball Barbarian Barrel Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard Magic Archer
Fireball Barbarian Barrel Magic Archer
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball
Fireball Electro Wizard
Knight Fireball Barbarian Barrel Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard Magic Archer
Fireball Barbarian Barrel Magic Archer Little Prince
Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer Little Prince
Fireball Barbarian Barrel Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Electro Wizard Magic Archer Little Prince
Electro Wizard Fireball
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Fireball Barbarian Barrel Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Barbarian Barrel
Fireball Knight Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Barbarian Barrel Electro Wizard Magic Archer Little Prince

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