My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Knight Goblin Gang Firecracker
The Log
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Goblin Gang Firecracker Hog Rider
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Knight Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Firecracker Hog Rider Earthquake The Log
Goblin Gang
Knight Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Knight Hog Rider Goblin Gang Earthquake Mini P.E.K.K.A
Earthquake
Hog Rider Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Goblin Gang Firecracker Earthquake Hog Rider The Log
Hog Rider
Knight Goblin Gang Firecracker Earthquake The Log Mini P.E.K.K.A
The Log
Hog Rider Knight Earthquake Mini P.E.K.K.A

Defense Synergies 4 15

Skeletons
Knight Firecracker Earthquake Mini P.E.K.K.A The Log
Knight
Goblin Gang Firecracker Skeletons Earthquake Mini P.E.K.K.A The Log
Goblin Gang
Knight Firecracker Mini P.E.K.K.A The Log
Firecracker
Knight The Log Skeletons Goblin Gang Earthquake Mini P.E.K.K.A
Earthquake
Skeletons Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Knight Goblin Gang Firecracker Earthquake
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Skeletons Knight Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker The Log
Mini P.E.K.K.A Skeletons Knight Goblin Gang Firecracker The Log
Goblin Gang Mini P.E.K.K.A Skeletons Knight
Mini P.E.K.K.A Skeletons Knight Goblin Gang Firecracker
Firecracker Earthquake Mini P.E.K.K.A The Log
Goblin Gang The Log Skeletons Firecracker Earthquake
Goblin Gang Firecracker
Earthquake The Log
Mini P.E.K.K.A Skeletons Goblin Gang
Knight Goblin Gang Skeletons Firecracker Mini P.E.K.K.A
Goblin Gang Skeletons Knight Firecracker Earthquake The Log
Goblin Gang Firecracker
Mini P.E.K.K.A Skeletons Knight Goblin Gang Earthquake The Log
Goblin Gang Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log
Skeletons Knight Goblin Gang Firecracker Mini P.E.K.K.A
Knight Goblin Gang Firecracker The Log
Earthquake The Log Knight Firecracker
Mini P.E.K.K.A
Goblin Gang Knight Firecracker Earthquake Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Skeletons
Knight Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Skeletons Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Knight The Log
Skeletons Knight Goblin Gang Mini P.E.K.K.A
Firecracker Skeletons Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Knight
Mini P.E.K.K.A Knight
Skeletons Knight Firecracker Mini P.E.K.K.A The Log
Skeletons Goblin Gang
Knight Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Skeletons Knight Goblin Gang
Firecracker
Goblin Gang Skeletons Knight Firecracker Mini P.E.K.K.A The Log
Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Mini P.E.K.K.A
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker Mini P.E.K.K.A
The Log Firecracker Earthquake
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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