My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Valkyrie Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Firecracker Valkyrie Wall Breakers
The Log
Skeletons Ice Spirit Firecracker Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker Wall Breakers
Royal Delivery
Skeletons Ice Spirit Firecracker Valkyrie Wall Breakers
Fireball
Firecracker Wall Breakers
Poison
Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers Rage Firecracker Tornado Valkyrie Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Wall Breakers Rage

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Firecracker Wall Breakers
Firecracker
Ice Spirit Valkyrie Wall Breakers Tornado
Valkyrie
Ice Spirit Firecracker Wall Breakers Tornado
Wall Breakers
Ice Spirit Firecracker Valkyrie
Rage
Golden Knight
Tornado
Firecracker Valkyrie
Golden Knight
Rage

Defense Synergies 1 10

Skeletons
Ice Spirit Firecracker Tornado
Ice Spirit
Skeletons Firecracker Valkyrie Tornado Golden Knight
Firecracker
Valkyrie Skeletons Ice Spirit Tornado Golden Knight
Valkyrie
Firecracker Ice Spirit Tornado
Wall Breakers
Rage
Tornado
Skeletons Ice Spirit Firecracker Valkyrie
Golden Knight
Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Golden Knight
Skeletons Ice Spirit Firecracker Valkyrie
Tornado Skeletons Valkyrie
Skeletons Firecracker Valkyrie
Firecracker Valkyrie Tornado
Tornado Skeletons Firecracker Valkyrie
Tornado Ice Spirit Firecracker
Valkyrie Golden Knight
Skeletons Tornado
Tornado Skeletons Ice Spirit Firecracker Valkyrie
Valkyrie Skeletons Firecracker Tornado
Firecracker Tornado
Skeletons Ice Spirit Valkyrie
Valkyrie Ice Spirit Firecracker Tornado Golden Knight
Tornado Ice Spirit
Skeletons Firecracker Valkyrie Tornado
Ice Spirit Firecracker Valkyrie Tornado Golden Knight
Valkyrie Tornado Ice Spirit Firecracker
Tornado
Valkyrie Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie
Skeletons Ice Spirit Valkyrie Golden Knight
Valkyrie Tornado
Skeletons Valkyrie
Firecracker Skeletons Ice Spirit Tornado
Skeletons Valkyrie
Valkyrie
Skeletons Ice Spirit Firecracker Valkyrie Tornado
Skeletons
Valkyrie Golden Knight
Valkyrie Tornado
Skeletons Valkyrie Golden Knight
Firecracker Valkyrie
Skeletons Ice Spirit Firecracker Valkyrie Tornado Golden Knight
Valkyrie Firecracker Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Tornado Golden Knight
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Ice Spirit Tornado
Firecracker Tornado
Ice Spirit Firecracker Tornado
Firecracker Tornado Golden Knight
Tornado
Firecracker Valkyrie Tornado Golden Knight
Firecracker Tornado
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Tornado
Firecracker
Firecracker Valkyrie Tornado Golden Knight
Tornado
Tornado
Firecracker Tornado Ice Spirit Valkyrie
Firecracker Tornado Golden Knight
Tornado Golden Knight
Firecracker Tornado Golden Knight
Firecracker Tornado
Ice Spirit Firecracker
Ice Spirit Firecracker
Firecracker
Ice Spirit
Firecracker Tornado
Firecracker Valkyrie
Firecracker
Tornado
Firecracker
Ice Spirit Firecracker Tornado Golden Knight
Firecracker Tornado
Firecracker Tornado Golden Knight

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