My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Hog Rider
Giant Snowball
Skeletons Bomber Dart Goblin Hog Rider
Zap
Skeletons Bomber Royal Giant Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Dart Goblin
The Log
Skeletons Ice Spirit Bomber Royal Giant Dart Goblin Hog Rider
Earthquake
Skeletons Bomber Hog Rider
Arrows
Skeletons Ice Spirit Bomber Dart Goblin
Royal Delivery
Skeletons Ice Spirit Bomber Knight Dart Goblin Hog Rider
Fireball
Bomber Dart Goblin Hog Rider
Poison
Bomber Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber The Log Knight Dart Goblin Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber The Log

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Royal Giant Hog Rider Bomber Royal Giant Dart Goblin
Bomber
Royal Giant Ice Spirit Knight Hog Rider
Knight
Ice Spirit Dart Goblin Hog Rider Bomber The Log
Royal Giant
Ice Spirit Bomber Dart Goblin Ice Spirit Hog Rider The Log
Dart Goblin
Knight Royal Giant Ice Spirit Hog Rider The Log
Hog Rider
Ice Spirit Knight The Log Bomber Royal Giant Dart Goblin
The Log
Hog Rider Knight Royal Giant Dart Goblin

Defense Synergies 3 11

Skeletons
Dart Goblin Ice Spirit Bomber Knight The Log
Ice Spirit
Skeletons Bomber Knight Dart Goblin The Log
Bomber
Knight Skeletons Ice Spirit The Log
Knight
Bomber Dart Goblin Skeletons Ice Spirit The Log
Royal Giant
Dart Goblin
Skeletons Knight Ice Spirit The Log
Hog Rider
The Log
Skeletons Ice Spirit Bomber Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin The Log
Skeletons Ice Spirit Bomber Knight Dart Goblin The Log
Skeletons Bomber Knight Dart Goblin
Skeletons Bomber Knight Dart Goblin
Bomber The Log
The Log Skeletons Bomber Dart Goblin
Dart Goblin Ice Spirit
Dart Goblin The Log
Skeletons
Knight Skeletons Ice Spirit Bomber Dart Goblin
Dart Goblin Skeletons Bomber Knight The Log
Dart Goblin
Skeletons Ice Spirit Bomber Knight The Log
Bomber Ice Spirit Dart Goblin The Log
Knight
Ice Spirit The Log
Skeletons Bomber Knight
Ice Spirit Bomber Knight Dart Goblin The Log
The Log Ice Spirit Bomber Knight Dart Goblin
Dart Goblin
Bomber Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Bomber Knight The Log
Skeletons Ice Spirit Knight The Log
Knight The Log
Skeletons Knight
Skeletons Ice Spirit Dart Goblin
Skeletons Knight Dart Goblin
Knight
Skeletons Ice Spirit Knight The Log
Skeletons Dart Goblin
Knight Dart Goblin
The Log
Skeletons Knight
Bomber Dart Goblin
Skeletons Ice Spirit Bomber Knight Dart Goblin The Log
Bomber Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
Bomber The Log
Ice Spirit Dart Goblin
Bomber Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Bomber Dart Goblin The Log
Dart Goblin The Log
Bomber
Bomber Dart Goblin The Log
Bomber Dart Goblin The Log
The Log
The Log
The Log
The Log Ice Spirit Bomber
The Log Dart Goblin
The Log
Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin
Bomber Dart Goblin The Log
Ice Spirit
The Log
Ice Spirit Dart Goblin
Dart Goblin
The Log
Knight Dart Goblin
The Log Bomber Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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