My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Balloon P.E.K.K.A Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack Little Prince
Zap
Skeletons Balloon Little Prince
Barbarian Barrel
Skeletons Ice Spirit Lumberjack Little Prince
The Log
Skeletons Ice Spirit Lumberjack Little Prince
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Little Prince
Royal Delivery
Skeletons Ice Spirit Balloon P.E.K.K.A Lumberjack Little Prince
Fireball
Balloon Lumberjack Little Prince
Poison
Balloon Little Prince
Lightning
Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Tornado Little Prince Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Tornado

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon P.E.K.K.A Lumberjack
Arrows
Balloon P.E.K.K.A Lumberjack
Tornado
P.E.K.K.A Balloon
Balloon
Ice Spirit Arrows Lumberjack Tornado Little Prince
P.E.K.K.A
Ice Spirit Arrows Tornado Lumberjack
Lumberjack
Balloon Ice Spirit Arrows P.E.K.K.A
Little Prince
Balloon

Defense Synergies 1 15

Skeletons
Ice Spirit Tornado P.E.K.K.A Lumberjack Little Prince
Ice Spirit
Skeletons Tornado P.E.K.K.A Lumberjack Little Prince
Arrows
Tornado P.E.K.K.A Lumberjack Little Prince
Tornado
P.E.K.K.A Skeletons Ice Spirit Arrows Little Prince
Balloon
P.E.K.K.A
Tornado Skeletons Ice Spirit Arrows
Lumberjack
Skeletons Ice Spirit Arrows Little Prince
Little Prince
Skeletons Ice Spirit Arrows Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Lumberjack Skeletons Ice Spirit
Tornado P.E.K.K.A Lumberjack Skeletons
P.E.K.K.A Lumberjack Skeletons
Arrows Tornado P.E.K.K.A Lumberjack
Arrows Tornado Skeletons Lumberjack
Tornado Ice Spirit Arrows Little Prince
Arrows P.E.K.K.A
P.E.K.K.A Skeletons Tornado Lumberjack
Tornado Skeletons Ice Spirit Lumberjack Little Prince
Skeletons Arrows Tornado Lumberjack
Arrows Tornado
P.E.K.K.A Lumberjack Skeletons Ice Spirit
Ice Spirit Arrows Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Ice Spirit P.E.K.K.A Lumberjack
Skeletons Arrows Tornado P.E.K.K.A Lumberjack
Ice Spirit Arrows Tornado Lumberjack Little Prince
Arrows Tornado Ice Spirit Lumberjack Little Prince
P.E.K.K.A Tornado Lumberjack
Arrows P.E.K.K.A Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A
Arrows Lumberjack
P.E.K.K.A Lumberjack Skeletons Ice Spirit
P.E.K.K.A Lumberjack Tornado
P.E.K.K.A Skeletons Lumberjack
Arrows Skeletons Ice Spirit Tornado
P.E.K.K.A Skeletons Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Ice Spirit Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows Tornado
P.E.K.K.A Skeletons Lumberjack
Skeletons Ice Spirit Tornado P.E.K.K.A Lumberjack Little Prince
Arrows P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Arrows
Arrows Ice Spirit Tornado
Arrows Tornado
Arrows Ice Spirit Tornado
Arrows Tornado
Tornado Lumberjack
Arrows Tornado
Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Arrows
Arrows Tornado Little Prince
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Little Prince
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado Little Prince
Ice Spirit
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit
Arrows Tornado
Arrows
Lumberjack
Arrows
Arrows Tornado
P.E.K.K.A
Ice Spirit Tornado
Tornado
Tornado Little Prince

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