My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Recruits Elixir Collector Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits
Giant Snowball
Skeletons Royal Recruits Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Royal Recruits
The Log
Skeletons Ice Spirit Royal Recruits
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Ice Spirit Royal Recruits
Royal Delivery
Skeletons Ice Spirit Royal Recruits Electro Dragon
Fireball
Elixir Collector Electro Dragon
Poison
Royal Recruits Elixir Collector Electro Dragon
Lightning
Elixir Collector Electro Dragon
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Elixir Collector Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Arrows Tornado Electro Dragon Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Spirit Arrows

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Recruits
Arrows
Mirror
Royal Recruits
Ice Spirit Electro Dragon
Elixir Collector
Mirror
Arrows Tornado
Tornado
Mirror Electro Dragon
Electro Dragon
Royal Recruits Tornado

Defense Synergies 2 10

Skeletons
Ice Spirit Tornado Electro Dragon
Ice Spirit
Skeletons Royal Recruits Tornado Electro Dragon
Arrows
Mirror Tornado
Royal Recruits
Ice Spirit Tornado
Elixir Collector
Mirror
Arrows Tornado Electro Dragon
Tornado
Mirror Skeletons Ice Spirit Arrows Royal Recruits Electro Dragon
Electro Dragon
Skeletons Ice Spirit Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon
Skeletons Ice Spirit Royal Recruits Electro Dragon
Tornado Skeletons Royal Recruits Electro Dragon
Royal Recruits Skeletons Electro Dragon
Arrows Royal Recruits Tornado
Arrows Tornado Skeletons Electro Dragon
Tornado Ice Spirit Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Skeletons Royal Recruits Tornado
Tornado Skeletons Ice Spirit Royal Recruits
Skeletons Arrows Royal Recruits Tornado Electro Dragon
Arrows Tornado Electro Dragon
Royal Recruits Skeletons Ice Spirit Electro Dragon
Ice Spirit Arrows Royal Recruits Tornado Electro Dragon
Royal Recruits
Tornado Ice Spirit Royal Recruits
Skeletons Arrows Royal Recruits Tornado Electro Dragon
Ice Spirit Arrows Royal Recruits Tornado Electro Dragon
Arrows Tornado Ice Spirit Royal Recruits Electro Dragon
Royal Recruits Tornado
Royal Recruits Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Arrows Electro Dragon
Royal Recruits Skeletons Ice Spirit Electro Dragon
Royal Recruits Tornado
Royal Recruits Skeletons
Arrows Skeletons Ice Spirit Tornado Electro Dragon
Royal Recruits Skeletons
Royal Recruits
Royal Recruits Electro Dragon Skeletons Ice Spirit Tornado
Royal Recruits Skeletons
Royal Recruits Electro Dragon
Royal Recruits Arrows Tornado
Royal Recruits Skeletons
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Skeletons Ice Spirit Tornado
Arrows Royal Recruits Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Royal Recruits
Arrows
Arrows Ice Spirit Tornado Electro Dragon
Arrows Tornado
Arrows Ice Spirit Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Royal Recruits Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Royal Recruits Electro Dragon
Arrows Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Royal Recruits Electro Dragon
Arrows Tornado Ice Spirit Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon Ice Spirit
Arrows Electro Dragon
Ice Spirit Arrows Electro Dragon
Arrows
Ice Spirit Royal Recruits Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Royal Recruits Electro Dragon
Electro Dragon Ice Spirit Royal Recruits Tornado
Tornado Electro Dragon
Electro Dragon Royal Recruits Tornado

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