My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Recruits Tombstone Goblin Demolisher Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Goblin Demolisher Prince
Giant Snowball
Skeletons Royal Recruits Tombstone
Zap
Skeletons Firecracker Tombstone Prince
Barbarian Barrel
Skeletons Firecracker Royal Recruits Tombstone
The Log
Skeletons Firecracker Royal Recruits Tombstone Mini P.E.K.K.A Goblin Demolisher Prince
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Firecracker Royal Recruits Tombstone
Royal Delivery
Skeletons Firecracker Royal Recruits Mini P.E.K.K.A Goblin Demolisher Prince
Fireball
Firecracker Tombstone
Poison
Firecracker Royal Recruits Tombstone
Lightning
Tombstone Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Mini P.E.K.K.A Goblin Demolisher Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tombstone Mini P.E.K.K.A Goblin Demolisher Prince Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tombstone Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Recruits Mini P.E.K.K.A Prince Mega Knight
Royal Recruits
Firecracker Goblin Demolisher
Tombstone
Mini P.E.K.K.A
Firecracker Goblin Demolisher Mega Knight
Goblin Demolisher
Prince Royal Recruits Mini P.E.K.K.A
Prince
Goblin Demolisher Mega Knight Firecracker
Mega Knight
Prince Firecracker Mini P.E.K.K.A

Defense Synergies 1 15

Skeletons
Firecracker Tombstone Mini P.E.K.K.A Goblin Demolisher Prince
Firecracker
Skeletons Royal Recruits Tombstone Mini P.E.K.K.A Prince Mega Knight
Royal Recruits
Firecracker Tombstone Goblin Demolisher
Tombstone
Skeletons Firecracker Royal Recruits Goblin Demolisher Prince
Mini P.E.K.K.A
Skeletons Firecracker Goblin Demolisher
Goblin Demolisher
Prince Skeletons Royal Recruits Tombstone Mini P.E.K.K.A
Prince
Goblin Demolisher Skeletons Firecracker Tombstone
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Tombstone Goblin Demolisher
Mini P.E.K.K.A Skeletons Firecracker Royal Recruits Tombstone Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Skeletons Royal Recruits Tombstone
Royal Recruits Mini P.E.K.K.A Prince Skeletons Firecracker Tombstone Mega Knight
Firecracker Royal Recruits Tombstone Mini P.E.K.K.A Goblin Demolisher Prince Mega Knight
Skeletons Firecracker Goblin Demolisher Mega Knight
Firecracker Tombstone
Royal Recruits Mega Knight
Mini P.E.K.K.A Skeletons Royal Recruits Tombstone Prince
Skeletons Firecracker Royal Recruits Mini P.E.K.K.A Prince Mega Knight
Skeletons Firecracker Royal Recruits Tombstone Goblin Demolisher Mega Knight
Firecracker
Royal Recruits Tombstone Mini P.E.K.K.A Prince Mega Knight Skeletons
Mega Knight Firecracker Royal Recruits Tombstone Mini P.E.K.K.A Goblin Demolisher Prince
Royal Recruits Mini P.E.K.K.A Tombstone Prince Mega Knight
Royal Recruits Mini P.E.K.K.A Prince Mega Knight
Mega Knight Skeletons Firecracker Royal Recruits Tombstone Mini P.E.K.K.A Prince
Tombstone Mega Knight Firecracker Royal Recruits Goblin Demolisher Prince
Firecracker Royal Recruits Tombstone Goblin Demolisher Mega Knight
Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Goblin Demolisher Mega Knight Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Mega Knight Skeletons Tombstone Prince
Firecracker Mini P.E.K.K.A Prince Mega Knight
Royal Recruits Tombstone Mega Knight Skeletons Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Prince Mega Knight
Royal Recruits Skeletons Tombstone Mini P.E.K.K.A Prince Mega Knight
Firecracker Skeletons Goblin Demolisher
Royal Recruits Mini P.E.K.K.A Prince Skeletons Tombstone
Mini P.E.K.K.A Mega Knight Royal Recruits Prince
Royal Recruits Mega Knight Skeletons Firecracker Tombstone Mini P.E.K.K.A Prince
Royal Recruits Skeletons Tombstone
Mega Knight Royal Recruits Tombstone Mini P.E.K.K.A Prince
Royal Recruits Mega Knight Prince
Royal Recruits Mini P.E.K.K.A Prince Mega Knight Skeletons Tombstone
Royal Recruits Firecracker Goblin Demolisher Mega Knight
Royal Recruits Tombstone Skeletons Firecracker Mini P.E.K.K.A Prince
Mega Knight Firecracker Royal Recruits Mini P.E.K.K.A
Tombstone
Tombstone Mini P.E.K.K.A Mega Knight
Tombstone Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Prince
Firecracker Goblin Demolisher Mega Knight
Firecracker
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker
Mini P.E.K.K.A Prince
Firecracker Royal Recruits Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Goblin Demolisher
Firecracker Royal Recruits Goblin Demolisher Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Goblin Demolisher Prince Mega Knight
Firecracker Goblin Demolisher Mega Knight
Prince Mega Knight
Prince
Royal Recruits
Firecracker Goblin Demolisher Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Royal Recruits Tombstone Prince
Firecracker
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker
Firecracker Royal Recruits Prince Mega Knight
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Prince Mega Knight
Prince
Firecracker Mega Knight

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