My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rascals Executioner Giant Skeleton Bandit Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Skeleton Bandit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Bandit
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Bandit
Barbarian Barrel
Skeletons Firecracker Rascals Executioner Giant Skeleton Bandit
The Log
Skeletons Firecracker Rascals Giant Skeleton Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Rascals
Royal Delivery
Skeletons Firecracker Rascals Executioner Giant Skeleton Bandit Boss Bandit
Fireball
Firecracker Rascals Executioner Bandit Boss Bandit
Poison
Firecracker Rascals Executioner Boss Bandit
Lightning
Executioner Bandit Boss Bandit
Rocket
Rascals Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Void Bandit Rascals Executioner Giant Skeleton Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Void Bandit

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Rascals Giant Skeleton Bandit
Rascals
Firecracker Bandit
Void
Executioner
Bandit
Giant Skeleton
Firecracker Bandit
Bandit
Firecracker Rascals Executioner Giant Skeleton
Boss Bandit

Defense Synergies 0 9

Skeletons
Firecracker Executioner Giant Skeleton Bandit
Firecracker
Skeletons Rascals Giant Skeleton Bandit
Rascals
Firecracker
Void
Executioner
Skeletons Giant Skeleton Bandit
Giant Skeleton
Skeletons Firecracker Executioner
Bandit
Skeletons Firecracker Executioner
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Executioner
Skeletons Firecracker Rascals Executioner Bandit
Skeletons Rascals Void Executioner Giant Skeleton Bandit
Skeletons Firecracker Rascals Bandit
Firecracker Giant Skeleton
Skeletons Firecracker Rascals Executioner Bandit
Firecracker Rascals Void Executioner
Rascals Void Giant Skeleton Bandit
Skeletons Rascals
Skeletons Firecracker Rascals Giant Skeleton Bandit
Executioner Skeletons Firecracker Rascals Giant Skeleton Bandit
Executioner Firecracker Rascals
Skeletons Rascals Giant Skeleton Bandit
Executioner Firecracker Rascals
Rascals Bandit
Rascals Bandit
Skeletons Firecracker Rascals Executioner
Firecracker Rascals Executioner Bandit
Executioner Firecracker Rascals Giant Skeleton Bandit
Rascals Firecracker Executioner Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Void Giant Skeleton Bandit
Void Bandit Firecracker Executioner
Giant Skeleton Bandit Skeletons Rascals
Giant Skeleton Rascals Bandit
Giant Skeleton Skeletons Rascals Executioner Bandit
Firecracker Executioner Skeletons Rascals
Rascals Skeletons Void Giant Skeleton Bandit
Giant Skeleton Rascals
Void Giant Skeleton Skeletons Firecracker Bandit
Skeletons
Rascals Giant Skeleton
Void Giant Skeleton
Rascals Giant Skeleton Skeletons Executioner Bandit
Firecracker Rascals Executioner
Rascals Skeletons Firecracker Executioner Giant Skeleton
Executioner Firecracker Rascals Giant Skeleton
Void
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Rascals Giant Skeleton Bandit
Firecracker Void Executioner Bandit
Void Giant Skeleton Bandit
Firecracker Rascals Void Giant Skeleton
Executioner Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Void Firecracker Bandit
Void
Firecracker Void Bandit
Void Firecracker Executioner
Firecracker Void Executioner Bandit
Firecracker Void Bandit
Firecracker
Firecracker Executioner Bandit
Firecracker Executioner Bandit
Void Firecracker Executioner Bandit
Firecracker Void
Void Giant Skeleton
Void
Void
Void
Firecracker Executioner
Firecracker Void Executioner Bandit
Void Bandit
Void Firecracker Bandit
Firecracker Void Executioner
Firecracker Void
Void
Void Bandit
Void Firecracker
Giant Skeleton
Firecracker
Void Bandit
Firecracker Executioner
Void Firecracker Rascals Executioner
Firecracker Executioner
Void Giant Skeleton
Firecracker Executioner
Firecracker Rascals Giant Skeleton
Firecracker Void Executioner
Void Firecracker Executioner Giant Skeleton Bandit
Firecracker Void
Void

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