My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman Little Prince
Zap
Skeletons Firecracker Royal Giant Fisherman Little Prince
Barbarian Barrel
Skeletons Firecracker Electro Wizard Little Prince
The Log
Skeletons Firecracker Royal Giant Fisherman Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Fisherman Electro Wizard Little Prince
Fireball
Firecracker Fisherman Electro Wizard Little Prince
Poison
Firecracker Fisherman Electro Wizard Little Prince
Lightning
Fisherman Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Fisherman Little Prince Poison Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Fisherman

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Fisherman
Royal Giant
Firecracker Poison Fisherman The Log Electro Wizard
Poison
Royal Giant The Log
The Log
Royal Giant Poison Fisherman Little Prince
Fisherman
Royal Giant Firecracker The Log
Electro Wizard
Royal Giant
Little Prince
The Log

Defense Synergies 2 13

Skeletons
Fisherman Firecracker Poison The Log Electro Wizard Little Prince
Firecracker
The Log Skeletons Fisherman Electro Wizard
Royal Giant
Poison
Skeletons The Log Electro Wizard
The Log
Firecracker Skeletons Poison Fisherman Electro Wizard Little Prince
Fisherman
Skeletons Firecracker The Log
Electro Wizard
Skeletons Firecracker Poison The Log Little Prince
Little Prince
Skeletons The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Skeletons Firecracker The Log Fisherman Electro Wizard
Fisherman Skeletons Electro Wizard
Skeletons Firecracker Fisherman Electro Wizard
Firecracker Poison The Log
The Log Skeletons Firecracker Electro Wizard
Electro Wizard Firecracker Poison Little Prince
Poison The Log Electro Wizard
Skeletons Fisherman
Skeletons Firecracker Fisherman Electro Wizard Little Prince
Poison Electro Wizard Skeletons Firecracker The Log Fisherman
Firecracker Poison Electro Wizard
Skeletons The Log Electro Wizard
Firecracker Poison The Log Electro Wizard
Electro Wizard
The Log Fisherman Electro Wizard
Skeletons Firecracker Poison Fisherman Electro Wizard
Firecracker The Log Fisherman Electro Wizard Little Prince
Poison The Log Firecracker Fisherman Electro Wizard Little Prince
Fisherman Electro Wizard
Firecracker Poison The Log Fisherman Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman Electro Wizard
Poison Electro Wizard Firecracker The Log Fisherman
Skeletons The Log Fisherman Electro Wizard
The Log Fisherman Electro Wizard
Skeletons Fisherman
Firecracker Poison Skeletons Electro Wizard
Skeletons Electro Wizard
Fisherman
Electro Wizard Skeletons Firecracker Poison The Log
Skeletons
Poison The Log Electro Wizard
Skeletons
Firecracker
Electro Wizard Skeletons Firecracker Poison The Log Fisherman Little Prince
Poison Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Fisherman Electro Wizard
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker Fisherman
Poison Fisherman Electro Wizard
Firecracker Poison The Log Fisherman Electro Wizard
Poison Firecracker
Poison Firecracker The Log Fisherman
Firecracker Poison Fisherman
Firecracker Poison The Log Fisherman
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Fisherman
Firecracker Poison The Log Fisherman Electro Wizard
Firecracker Poison The Log Little Prince
Poison The Log
Poison
The Log Fisherman
Poison The Log
Firecracker Poison The Log Little Prince
Fisherman
Firecracker Poison The Log Fisherman Electro Wizard
Poison The Log Fisherman
Poison Firecracker The Log Fisherman
Poison Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker Poison
Poison The Log
Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard
Poison Firecracker Electro Wizard
The Log
Poison Firecracker Electro Wizard
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Electro Wizard Little Prince

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