My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Goblin Barrel
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Goblin Barrel
Fireball
Firecracker Goblin Barrel
Poison
Firecracker
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Goblin Barrel Tornado Freeze Poison Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mirror Goblin Barrel Tornado Monk
Mirror
Goblin Barrel Firecracker Tornado Freeze Poison
Goblin Barrel
Mirror Firecracker
Tornado
Firecracker Mirror Freeze Poison
Freeze
Mirror Tornado Poison
Poison
Mirror Tornado Freeze
Monk
Firecracker

Defense Synergies 1 8

Skeletons
Firecracker Tornado Poison Monk
Firecracker
Skeletons Mirror Tornado
Mirror
Tornado Firecracker Poison
Goblin Barrel
Tornado
Mirror Skeletons Firecracker Poison
Freeze
Poison
Skeletons Mirror Tornado
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Firecracker Monk
Tornado Skeletons Freeze
Skeletons Firecracker Monk
Firecracker Tornado Poison Monk
Tornado Freeze Skeletons Firecracker
Tornado Firecracker Freeze Poison
Poison Monk
Skeletons Tornado
Tornado Skeletons Firecracker
Poison Skeletons Firecracker Tornado Freeze
Firecracker Tornado Poison
Skeletons Freeze
Firecracker Tornado Freeze Poison
Tornado Monk Freeze
Skeletons Firecracker Tornado Poison
Firecracker Tornado
Tornado Freeze Poison Firecracker
Tornado
Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Firecracker Monk
Skeletons
Tornado Monk
Skeletons
Firecracker Poison Skeletons Tornado Freeze Monk
Skeletons
Freeze Skeletons Firecracker Tornado Poison Monk
Skeletons
Monk Tornado Poison
Skeletons
Firecracker
Skeletons Firecracker Tornado Freeze Poison Monk
Poison Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Freeze Monk
Firecracker Poison Monk Tornado
Poison
Firecracker Freeze Poison
Poison Firecracker
Firecracker Poison Tornado Freeze Monk
Firecracker Tornado Poison
Poison Firecracker Tornado Freeze
Poison Monk Firecracker Tornado
Tornado Poison
Firecracker Poison Monk Tornado
Poison Monk Firecracker Tornado
Poison Firecracker
Firecracker Freeze Poison Monk
Firecracker Poison
Firecracker Poison
Firecracker Poison
Monk Tornado Freeze Poison
Firecracker Poison Monk
Firecracker Tornado Poison Monk
Poison Monk
Tornado Poison
Tornado Monk
Poison Monk
Firecracker Tornado Freeze Poison
Firecracker Poison Tornado Monk
Tornado Poison Monk
Poison Firecracker Tornado
Poison Firecracker Tornado
Firecracker Freeze Poison
Poison
Firecracker Freeze Poison Monk
Firecracker Poison Monk
Freeze
Poison Firecracker Tornado Monk
Freeze
Poison Firecracker
Firecracker Poison
Monk Tornado Poison
Firecracker
Firecracker Tornado Freeze Poison
Firecracker Tornado Poison
Poison Firecracker Tornado Freeze Monk

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