My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Skeleton Army
Giant Snowball
Skeletons Royal Hogs Skeleton Army
Zap
Skeletons Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Skeletons Firecracker Goblin Cage Royal Hogs Skeleton Army Electro Wizard
The Log
Skeletons Firecracker Goblin Cage Royal Hogs Skeleton Army
Earthquake
Skeletons Firecracker Goblin Cage Royal Hogs Skeleton Army
Arrows
Skeletons Firecracker Royal Hogs Skeleton Army
Royal Delivery
Skeletons Firecracker Goblin Cage Royal Hogs Skeleton Army Electro Wizard
Fireball
Firecracker Goblin Cage Royal Hogs Skeleton Army Electro Wizard
Poison
Firecracker Goblin Cage Royal Hogs Skeleton Army Electro Wizard
Lightning
Goblin Cage Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Skeleton Army Fireball Goblin Cage Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Cage Royal Hogs
Fireball
Royal Hogs The Log Electro Wizard
Goblin Cage
Firecracker Royal Hogs The Log
Royal Hogs
Firecracker Fireball Goblin Cage The Log Electro Wizard
Skeleton Army
The Log
Fireball Goblin Cage Royal Hogs
Electro Wizard
Fireball Royal Hogs

Defense Synergies 3 14

Skeletons
Goblin Cage Firecracker The Log Electro Wizard
Firecracker
The Log Skeletons Goblin Cage Skeleton Army Electro Wizard
Fireball
The Log Goblin Cage Electro Wizard
Goblin Cage
Skeletons Firecracker Fireball Skeleton Army The Log Electro Wizard
Royal Hogs
Skeleton Army
Firecracker Goblin Cage The Log Electro Wizard
The Log
Firecracker Fireball Skeletons Goblin Cage Skeleton Army Electro Wizard
Electro Wizard
Skeletons Firecracker Fireball Goblin Cage Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage The Log Electro Wizard
Skeleton Army Skeletons Firecracker Goblin Cage The Log Electro Wizard
Goblin Cage Skeleton Army Skeletons Electro Wizard
Goblin Cage Skeleton Army Skeletons Firecracker Electro Wizard
Firecracker Fireball Goblin Cage Skeleton Army The Log
Fireball Skeleton Army The Log Skeletons Firecracker Electro Wizard
Electro Wizard Firecracker Fireball Goblin Cage
Fireball Goblin Cage The Log Electro Wizard
Skeletons Goblin Cage Skeleton Army
Skeleton Army Skeletons Firecracker Electro Wizard
Skeleton Army Electro Wizard Skeletons Firecracker Fireball The Log
Firecracker Fireball Electro Wizard
Goblin Cage Skeleton Army Skeletons Fireball The Log Electro Wizard
Fireball Skeleton Army Firecracker Goblin Cage The Log Electro Wizard
Skeleton Army Goblin Cage Electro Wizard
Skeleton Army Fireball Goblin Cage The Log Electro Wizard
Skeletons Firecracker Fireball Goblin Cage Skeleton Army Electro Wizard
Fireball Goblin Cage Firecracker Skeleton Army The Log Electro Wizard
Goblin Cage The Log Firecracker Fireball Electro Wizard
Goblin Cage Electro Wizard
Skeleton Army Firecracker Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Fireball Goblin Cage Electro Wizard
Fireball Electro Wizard Firecracker The Log
Skeleton Army Skeletons Goblin Cage The Log Electro Wizard
Skeleton Army Fireball Goblin Cage The Log Electro Wizard
Skeletons Goblin Cage Skeleton Army
Firecracker Fireball Skeletons Electro Wizard
Skeleton Army Skeletons Fireball Goblin Cage Electro Wizard
Goblin Cage Skeleton Army
Goblin Cage Electro Wizard Skeletons Firecracker Fireball Skeleton Army The Log
Skeletons Goblin Cage Skeleton Army
Goblin Cage
Skeleton Army Fireball Goblin Cage The Log Electro Wizard
Skeleton Army Skeletons Fireball Goblin Cage
Firecracker Fireball Goblin Cage Skeleton Army
Skeleton Army Electro Wizard Skeletons Firecracker Fireball Goblin Cage The Log
Firecracker Fireball Goblin Cage The Log Electro Wizard
Fireball Goblin Cage Electro Wizard
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker

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