My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Zappies Electro Dragon
Zap
Skeletons Zappies
Barbarian Barrel
Skeletons Electro Spirit Zappies Electro Wizard
The Log
Skeletons Electro Spirit Zappies
Earthquake
Skeletons Zappies
Arrows
Skeletons Electro Spirit Zappies
Royal Delivery
Skeletons Electro Spirit Zappies Electro Dragon Electro Wizard
Fireball
Zappies Electro Dragon Electro Wizard
Poison
Zappies Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Poison Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Poison Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fireball Zappies Poison Electro Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Electro Spirit Fireball Zappies

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Electro Giant
Fireball
Electro Spirit Electro Wizard
Zappies
Electro Dragon
Poison
Electro Dragon
Electro Dragon
Zappies Poison
Electro Giant
Electro Spirit
Electro Wizard
Fireball

Defense Synergies 0 12

Skeletons
Electro Spirit Zappies Poison Electro Dragon Electro Wizard
Electro Spirit
Skeletons Electro Wizard
Fireball
Zappies Electro Wizard
Zappies
Skeletons Fireball Electro Giant Electro Wizard
Poison
Skeletons Electro Wizard
Electro Dragon
Skeletons Electro Wizard
Electro Giant
Zappies
Electro Wizard
Skeletons Electro Spirit Fireball Zappies Poison Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Electro Dragon Electro Wizard
Skeletons Zappies Electro Dragon Electro Wizard
Skeletons Zappies Electro Dragon Electro Wizard
Skeletons Zappies Electro Dragon Electro Wizard
Fireball Poison
Fireball Skeletons Electro Spirit Zappies Electro Dragon Electro Wizard
Electro Wizard Electro Spirit Fireball Zappies Poison Electro Dragon
Electro Spirit Fireball Poison Electro Dragon Electro Giant Electro Wizard
Zappies Skeletons
Skeletons Zappies Electro Wizard
Poison Electro Wizard Skeletons Electro Spirit Fireball Zappies Electro Dragon Electro Giant
Fireball Zappies Poison Electro Dragon Electro Wizard
Skeletons Fireball Zappies Electro Dragon Electro Wizard
Fireball Electro Spirit Zappies Poison Electro Dragon Electro Wizard
Zappies Electro Wizard
Fireball Zappies Electro Giant Electro Wizard
Skeletons Fireball Zappies Poison Electro Dragon Electro Wizard
Fireball Electro Spirit Zappies Electro Dragon Electro Wizard
Poison Electro Spirit Fireball Zappies Electro Dragon Electro Wizard
Zappies Electro Wizard
Electro Spirit Fireball Zappies Poison Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Zappies Electro Giant Electro Wizard
Fireball Poison Electro Wizard Electro Dragon
Zappies Skeletons Electro Dragon Electro Wizard
Fireball Zappies Electro Wizard
Skeletons Zappies
Fireball Poison Electro Giant Skeletons Electro Spirit Zappies Electro Dragon Electro Wizard
Skeletons Fireball Zappies Electro Wizard
Zappies
Electro Dragon Electro Wizard Skeletons Electro Spirit Fireball Zappies Poison
Skeletons Zappies
Zappies Electro Dragon
Fireball Poison Electro Giant Electro Wizard
Skeletons Fireball Zappies
Fireball Zappies Electro Dragon Electro Giant
Zappies Electro Dragon Electro Giant Electro Wizard Skeletons Electro Spirit Fireball Poison
Poison Electro Spirit Fireball Zappies Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
Fireball Poison Electro Dragon
Fireball Poison
Fireball Poison
Fireball Poison Electro Giant Electro Spirit Electro Dragon
Poison
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
Poison Fireball Electro Dragon Electro Wizard
Fireball Poison Electro Dragon
Poison Fireball
Fireball Poison Electro Dragon
Fireball Poison
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison
Fireball Poison Electro Dragon Electro Wizard
Fireball Poison Electro Dragon Electro Giant
Fireball Poison
Fireball Poison
Fireball Poison Electro Dragon
Poison Electro Giant Electro Spirit Fireball Electro Dragon
Fireball Poison Electro Dragon Electro Wizard
Fireball Poison Electro Dragon
Fireball Poison
Poison Fireball Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Fireball Zappies Poison Electro Giant
Fireball
Poison Fireball Electro Dragon
Electro Spirit Fireball Zappies Poison Electro Dragon Electro Wizard
Fireball Poison
Electro Wizard Electro Spirit Fireball Zappies Electro Dragon
Fireball Poison Zappies Electro Dragon Electro Wizard
Fireball
Fireball Poison Electro Dragon Electro Wizard
Fireball Poison Electro Dragon
Fireball Poison Electro Giant
Electro Dragon
Electro Dragon Electro Giant Electro Spirit Fireball Zappies Poison Electro Wizard
Fireball Zappies Poison Electro Dragon Electro Wizard
Poison Electro Dragon Fireball Electro Giant Electro Wizard

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