My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Clone Little Prince
Zap
Skeletons Fire Spirit Firecracker Clone Little Prince
Barbarian Barrel
Skeletons Fire Spirit Firecracker Clone Giant Skeleton Little Prince
The Log
Skeletons Fire Spirit Firecracker Clone Giant Skeleton Little Prince
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Fire Spirit Firecracker Clone Little Prince
Royal Delivery
Skeletons Fire Spirit Firecracker Battle Healer Clone Giant Skeleton Little Prince
Fireball
Firecracker Battle Healer Clone Little Prince
Poison
Firecracker Battle Healer Clone Little Prince
Lightning
Battle Healer Little Prince
Rocket
Battle Healer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Firecracker Clone Tornado Little Prince Battle Healer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Firecracker Clone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Battle Healer Giant Skeleton
Firecracker
Battle Healer Tornado Giant Skeleton
Battle Healer
Fire Spirit Firecracker Tornado Giant Skeleton
Clone
Giant Skeleton
Tornado
Firecracker Battle Healer Giant Skeleton
Giant Skeleton
Clone Fire Spirit Firecracker Battle Healer Tornado
Little Prince

Defense Synergies 0 19

Skeletons
Fire Spirit Firecracker Battle Healer Tornado Giant Skeleton Little Prince
Fire Spirit
Skeletons Firecracker Battle Healer Tornado Giant Skeleton
Firecracker
Skeletons Fire Spirit Battle Healer Tornado Giant Skeleton
Battle Healer
Skeletons Fire Spirit Firecracker Tornado Giant Skeleton Little Prince
Clone
Tornado
Skeletons Fire Spirit Firecracker Battle Healer Giant Skeleton Little Prince
Giant Skeleton
Skeletons Fire Spirit Firecracker Battle Healer Tornado Little Prince
Little Prince
Skeletons Battle Healer Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Firecracker Battle Healer
Tornado Skeletons Fire Spirit Giant Skeleton
Skeletons Firecracker
Firecracker Battle Healer Tornado Giant Skeleton
Tornado Skeletons Fire Spirit Firecracker
Tornado Fire Spirit Firecracker Little Prince
Battle Healer Giant Skeleton
Skeletons Tornado
Tornado Skeletons Fire Spirit Firecracker Battle Healer Giant Skeleton Little Prince
Skeletons Firecracker Tornado Giant Skeleton
Firecracker Tornado
Skeletons Fire Spirit Battle Healer Giant Skeleton
Fire Spirit Firecracker Tornado
Tornado
Skeletons Firecracker Tornado
Fire Spirit Firecracker Battle Healer Tornado Little Prince
Tornado Fire Spirit Firecracker Battle Healer Giant Skeleton Little Prince
Tornado
Fire Spirit Firecracker Battle Healer Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Giant Skeleton
Firecracker Battle Healer
Giant Skeleton Skeletons Battle Healer
Giant Skeleton Battle Healer Tornado
Giant Skeleton Skeletons Battle Healer
Fire Spirit Firecracker Skeletons Tornado
Skeletons Battle Healer Giant Skeleton
Giant Skeleton Battle Healer
Giant Skeleton Skeletons Firecracker Tornado
Skeletons
Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Skeletons
Firecracker
Skeletons Firecracker Battle Healer Tornado Giant Skeleton Little Prince
Firecracker Battle Healer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Tornado
Giant Skeleton
Firecracker Giant Skeleton
Fire Spirit Firecracker
Firecracker Fire Spirit Tornado
Fire Spirit Firecracker Tornado
Fire Spirit Firecracker Tornado
Firecracker Tornado
Fire Spirit Tornado
Firecracker Tornado
Fire Spirit Firecracker Tornado
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Fire Spirit Firecracker
Fire Spirit Firecracker Tornado Little Prince
Giant Skeleton
Tornado
Tornado
Firecracker Tornado Fire Spirit Little Prince
Firecracker Tornado
Tornado
Firecracker Tornado
Fire Spirit Firecracker Tornado Little Prince
Firecracker
Firecracker
Giant Skeleton
Firecracker
Fire Spirit
Fire Spirit Firecracker Tornado
Firecracker
Firecracker
Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton Little Prince

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